using System; using CoreGame; using GAS.Runtime; using Sirenix.OdinInspector; namespace CoreGame.Render { [Serializable] public class SwitchOnGunTask : InstantAbilityTask { public override void OnExecute(in TaskSpec self) { var ctx = self.abilitySpec.ctx; GunSrv.GASwitchGunOn(ctx.ownerEnt); } } }