using ProtoCSClass; using xFrame; namespace CoreGame.Render { public class Handle_ChangeProp : BaseHandle { public override void DoHandle(int eid, object msg) { var combatEntity = Contexts.Combat.GetEntity(eid); if (msg is HeroPropViewOne changeProp) { PropertySrv.Reset_HeroBaseProps(combatEntity, changeProp, CoreUIBridge.BattleInfoParams.cacheHeroProps); } else { XLog.LogWarning("Handle_ChangeProp DoHandle error"); } } } }