using CoreGame; using Entitas; namespace CoreGame.Render { public class SpawnFeature : Feature { public SpawnFeature(CombatContext contexts) { Add(new LevelWaveSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime}); Add(new BornSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime}); } } }