using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Reflection; namespace Sog { public enum TALOG_TYPE { TRACE, TRACE_UPDATE, TRACE_OVERWRITE, USER_SET, USER_SETONCE, USER_UNSET, USER_DEL, USER_APPEND, USER_ADD, } public class TALogDef { } public static class TALogEventName { //account public static string Account_Register = "register"; //account注册 public static string Account_login = "login_game"; //account登录 public static string Create_Role = "create_role"; //角色新增 public static string Role_Login = "role_login"; //角色登录 public static string Role_Logout = "role_logout";//角色登出 public static string Active_Role = "active_role"; //实时在线人数 public static string Payment = "payment"; //充值事件 public static string Draw_Card = "draw_card"; //抽卡 public static string Diamond_Cost = "diamond_consume"; //钻石消耗 public static string Diamond_Get = "diamond_get"; //钻石获取 public static string Resource_Cost = "resource_consume"; //资源消耗 public static string Resource_Get = "resource_get"; //资源获取 public static string Item_Cost = "props_consume"; //道具消耗 public static string Item_Get = "props_get"; //道具获取 public static string Resource_Change = "resource_change"; //资源流水 public static string Mission = "mission"; //关卡 public static string Player_Snap = "player_snap"; //角色快照 public static string Crystal_Snap = "crystal_snap"; //共鸣水晶快照 public static string Arena_Defend = "arena_defend"; //竞技场防守 public static string Props_Redundancy = "props_redundancy"; //道具冗余 public static string Treasure_Redundancy = "treasure_redundancy"; //宝物冗余 public static string Hero_Snap = "hero_snap"; //英雄快照 public static string Dungeon_Finish = "dungeon_finish"; //地牢结算 //public static string Bp_Levelup = "bp_levelup"; //通行证升级 废弃 public static string Activity_Task = "activity_task"; //活动任务完成 public static string Activity_GetPoint = "activity_get_point"; //积分类活动获得积分 public static string Activity_Reward = "activity_reward"; //积分类活动领取奖励 public static string Shop_Buy = "shop_buy"; //商店购买 public static string Gem_Shop = "gem_shop"; //宝石商店 public static string Treasure_Snap = "treasure_snap"; //宝物快照 public static string Commander_Snap = "commander_snap"; //指挥官快照 public static string Commander_Up = "commander_up"; //指挥官养成 public static string Commander_Unlock = "commander_unlock"; //指挥官解锁新词条 public static string Wilderness = "ruins_explore"; // 荒原探索 public static string Campaign = "campaign_explore"; // 战役玩法 public static string CampaignUp = "campaignup_explore"; // up池 战役玩法 public static string Arena_Rank = "arena_rank"; // 竞技场排名结算 public static string Arena_Report = "arena_report"; //竞技场战斗 public static string Auto_Challenge = "auto_push"; //自动战斗 public static string Activity_Brand = "activity_brand"; // 翻牌子活动 public static string Finish_Task = "finish_task"; // 任务完成 public static string Activity_Turntable = "activity_turntable"; // 翻格子 public static string Sign_Up = "sign_up"; // 巅峰竞技场报名 public static string BattleEnd = "battle_end"; // 巅峰竞技场战斗 public static string Peak_Guess = "peak_guess"; // 巅峰竞技场报名 public static string Peak_Settlement = "peak_settlement"; // 巅峰竞技场奖励结算 public static string Peak_Battle = "peak_battle_report"; // 巅峰竞技场战斗 public static string Peak_Team_Change = "peak_team_change"; // 巅峰竞技场调整阵容 public static string Equip_Prop = "Equip_Prop"; // 装备属性变化 public static string random_product = "random_product"; //积分类活动领取奖励 public static string Week_boss_rewards = "week_boss_rewards"; //关卡 public static string HundredTower_End = "HundredTower_End"; //百层塔事件结束 public static string HundredTower_Reset_Hero = "HundredTower_Reset_Hero"; //百层塔重置 public static string HundredTower_Settlement = "HundredTower_Settlement"; //百层塔赛季排名奖励 public static string disintergrate_hero = "disintergrate_hero"; //英雄合并 public static string composite_equip = "composite_equip"; //英雄合并 public static string technology_develop = "technology_develop"; //职业树操作 public static string union_flow = "union_flow"; //公会流水 public static string guild_monster = "guild_monster"; //骑士训练 public static string union_activity = "union_activity"; //公会活跃度 public static string hunting_rank = "hunting_rank"; //狩猎排行 public static string Horse_Operate = "horse_operate"; //坐骑操作 public static string Gem_Operate = "gem_operate"; //宝石操作 public static string Mythics_Operate = "artifact_operate"; //神器操作 public static string Wing_Operate = "wing_operate"; //翅膀操作 public static string pet_operate = "pet_operate"; //宠物养成 public static string pet_handbook= "pet_handbook"; // public static string home_resource = "home_resource"; //领地资源抢夺 public static string home_train = "home_train"; //领地训练养成 public static string home_level_up = "home_level_up"; //领地升级 public static string Pve_End = "pve_end"; public static string Open_Chest = "open_box"; public static string Pet_Pve_End = "pet_pve_end"; //赛马 public static string Race_equip_grow = "race_equip_grow"; public static string Race_report = "race_report"; public static string Race_develop = "race_develop"; public static string Handbook_develop = "handbook_develop"; public static string sign_in = "sign_in"; public static string Tower_operate = "tower_operate"; public static string Tower_rank = "tower_rank"; public static string Refresh_Operate = "refresh_operate"; public static string Get_Title = "get_title"; //钓鱼 public static string fish_equip_develop = "fish_equip_develop"; public static string fish_box_develop = "fish_box_develop"; public static string fish_atlas = "fish_atlas"; public static string fishing_log = "fishing_log"; public static string fish_order = "fish_order"; public static string fish_scene_unlock = "fish_scene_unlock"; public static string equip_enchant = "equip_enchant"; //装备附魔 public static string GEM_DEVELOP = "gem_develop"; //宝石 public static string RANK_FLOW = "rank_flow"; public static string Room_Operate = "room_operate"; //公寓养成 public static string rider_property_change = "rider_property_change"; public static string finish_treasure_task = "finish_treasure_task"; public static string draw_card = "draw_card"; //抽卡 public static string reported_player = "report"; public static string continue_battle_rank = "continue_battle_rank"; //boss连战排行 public static string continue_battle = "continue_battle"; //boss连战 } }