using Entitas; namespace CoreGame.Render { public class AbilityFeature : Feature { public AbilityFeature(CombatContext context) { Add(new AbilityTickSystem(context), new SystemTickInfo(){frameSpan = GameTime.MiddleSpanTime}); Add(new RefreshableHpShieldReloadSystem(context), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime}); } } }