using Sog.Log; namespace Battle { public class BattleServerConfig { public bool alwaysCheckSucc; // 战斗校验永远通过, 用于收集数据 public BattleLogConfig battleLog; public int[] skipCheckVersionList; //跳过校验的版本 public int maxCheckFailTimes; //允许校验失败次数 public int mainlineCheckBeginChapter; //主线校验起始章 public bool gmSkipCheck; //GM跳过校验 public bool mainlineOnlyCheckNode; //主线仅校验节点关 public bool closeDungeonCheck; //关闭地牢校验 public bool closeCampaignCheck; //关闭战役校验 public bool onlyCheckResult; //仅检查结果 public bool failBattleSkipCheck; //失败的战斗跳过校验 public int openResetIL; //战斗检验失败是否重置前端ILRunTime public int resetILCDHour = 24; //多少小时内只能发一次,默认1天 } }