using System.Runtime.Serialization; namespace Realmlist { public class RealmlistServerConfig { public string realmListFile; //校验realmListjson public bool checkRealmListFile; public bool enableModifykRealmListOpen; public string defaultAreaName; // 每个realm允许进入的最大玩家数量 public int maxPlayerPerRealm; // 每次自动开服的数量 public int autoOpenRealmNum; } }