//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public static class CombatComponentsLookup { public const int AI = 0; public const int AimTarget = 1; public const int AnimationProxy = 2; public const int Asset = 3; public const int AttachAsset = 4; public const int Attractor = 5; public const int Audio = 6; public const int BeAttracted = 7; public const int BindPointProxy = 8; public const int Blackboard = 9; public const int Born = 10; public const int Bullet = 11; public const int CameraShake = 12; public const int CannotReload = 13; public const int CmdRecv = 14; public const int Collider2DProxy = 15; public const int CommandReceiver = 16; public const int ConfuseMove = 17; public const int CurveBullet = 18; public const int Dead = 19; public const int DestroyEnt = 20; public const int DetachAsset = 21; public const int DirectBullet = 22; public const int DoDrop = 23; public const int DropItemData = 24; public const int EffectShowProxy = 25; public const int Equips = 26; public const int Faction = 27; public const int ForceNav = 28; public const int GaCtxTransfer = 29; public const int GunData = 30; public const int GunFire = 31; public const int Hero = 32; public const int Input = 33; public const int InstantToBeAttracted = 34; public const int JoystickProxy = 35; public const int JumpText = 36; public const int LevelWave = 37; public const int LifeBindMe = 38; public const int LocalPlayer = 39; public const int LogicTransform = 40; public const int MainAssetLoaded = 41; public const int Monster = 42; public const int Movement = 43; public const int NavAgentProxy = 44; public const int NavState = 45; public const int Obstacle = 46; public const int ParentRecorder = 47; public const int Partner = 48; public const int Property = 49; public const int RefreshableHpShield = 50; public const int Reload = 51; public const int RenderTimer = 52; public const int RetryActiveAbility = 53; public const int RPCRetry = 54; public const int ScareMove = 55; public const int StateBarProxy = 56; public const int Summon = 57; public const int Suppressor = 58; public const int SurroundBullet = 59; public const int TransformProxy = 60; public const int VirtualCameraProxy = 61; public const int WaitPickUpDropItem = 62; public const int WaitToBeAttracted = 63; public const int Zone = 64; public const int AbilitySystem = 65; public const int TotalComponents = 66; public static readonly string[] componentNames = { "AI", "AimTarget", "AnimationProxy", "Asset", "AttachAsset", "Attractor", "Audio", "BeAttracted", "BindPointProxy", "Blackboard", "Born", "Bullet", "CameraShake", "CannotReload", "CmdRecv", "Collider2DProxy", "CommandReceiver", "ConfuseMove", "CurveBullet", "Dead", "DestroyEnt", "DetachAsset", "DirectBullet", "DoDrop", "DropItemData", "EffectShowProxy", "Equips", "Faction", "ForceNav", "GaCtxTransfer", "GunData", "GunFire", "Hero", "Input", "InstantToBeAttracted", "JoystickProxy", "JumpText", "LevelWave", "LifeBindMe", "LocalPlayer", "LogicTransform", "MainAssetLoaded", "Monster", "Movement", "NavAgentProxy", "NavState", "Obstacle", "ParentRecorder", "Partner", "Property", "RefreshableHpShield", "Reload", "RenderTimer", "RetryActiveAbility", "RPCRetry", "ScareMove", "StateBarProxy", "Summon", "Suppressor", "SurroundBullet", "TransformProxy", "VirtualCameraProxy", "WaitPickUpDropItem", "WaitToBeAttracted", "Zone", "AbilitySystem" }; public static readonly System.Type[] componentTypes = { typeof(CoreGame.Render.AIComponent), typeof(CoreGame.Render.AimTargetComponent), typeof(CoreGame.Render.AnimationProxy), typeof(CoreGame.Render.AssetComponent), typeof(CoreGame.Render.AttachAssetComponent), typeof(CoreGame.Render.AttractorComponent), typeof(CoreGame.Render.AudioComponent), typeof(CoreGame.Render.BeAttractedComponent), typeof(CoreGame.Render.BindPointProxy), typeof(CoreGame.Render.BlackboardComponent), typeof(CoreGame.Render.BornComponent), typeof(CoreGame.Render.BulletComponent), typeof(CoreGame.Render.CameraShakeComponent), typeof(CoreGame.Render.CannotReloadComponent), typeof(CoreGame.Render.CmdRecvComponent), typeof(CoreGame.Render.Collider2DProxy), typeof(CoreGame.Render.CommandReceiverComponent), typeof(CoreGame.Render.ConfuseMoveComponent), typeof(CoreGame.Render.CurveBulletComponent), typeof(CoreGame.Render.DeadComponent), typeof(CoreGame.Render.DestroyEntComponent), typeof(CoreGame.Render.DetachAssetComponent), typeof(CoreGame.Render.DirectBulletComponent), typeof(CoreGame.Render.DoDropComponent), typeof(CoreGame.Render.DropItemDataComponent), typeof(CoreGame.Render.EffectShowProxy), typeof(CoreGame.Render.EquipsComponent), typeof(CoreGame.Render.FactionComponent), typeof(CoreGame.Render.ForceNavComponent), typeof(CoreGame.Render.GaCtxTransferComponent), typeof(CoreGame.Render.GunDataComponent), typeof(CoreGame.Render.GunFireComponent), typeof(CoreGame.Render.HeroComponent), typeof(CoreGame.Render.InputComponent), typeof(CoreGame.Render.InstantToBeAttractedComponent), typeof(CoreGame.Render.JoystickProxy), typeof(CoreGame.Render.JumpTextComponent), typeof(CoreGame.Render.LevelWaveComponent), typeof(CoreGame.Render.LifeBindMeComponent), typeof(CoreGame.Render.LocalPlayerComponent), typeof(CoreGame.Render.LogicTransformComponent), typeof(CoreGame.Render.MainAssetLoadedComponent), typeof(CoreGame.Render.MonsterComponent), typeof(CoreGame.Render.MovementComponent), typeof(CoreGame.Render.NavAgentProxy), typeof(CoreGame.Render.NavStateComponent), typeof(CoreGame.Render.ObstacleComponent), typeof(CoreGame.Render.ParentRecorderComponent), typeof(CoreGame.Render.PartnerComponent), typeof(CoreGame.Render.PropertyContainer.PropertyComponent), typeof(CoreGame.Render.RefreshableHpShieldComponent), typeof(CoreGame.Render.ReloadComponent), typeof(CoreGame.Render.RenderTimerComponent), typeof(CoreGame.Render.RetryActiveAbilityComponent), typeof(CoreGame.Render.RPCRetryComponent), typeof(CoreGame.Render.ScareMoveComponent), typeof(CoreGame.Render.StateBarProxy), typeof(CoreGame.Render.SummonComponent), typeof(CoreGame.Render.SuppressorComponent), typeof(CoreGame.Render.SurroundBulletComponent), typeof(CoreGame.Render.TransformProxy), typeof(CoreGame.Render.VirtualCameraProxy), typeof(CoreGame.Render.WaitPickUpDropItemComponent), typeof(CoreGame.Render.WaitToBeAttractedComponent), typeof(CoreGame.Render.ZoneComponent), typeof(GAS.Runtime.AbilitySystemComponent) }; }