//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.AIComponent aI { get { return (CoreGame.Render.AIComponent)GetComponent(CombatComponentsLookup.AI); } } public bool hasAI { get { return HasComponent(CombatComponentsLookup.AI); } } public void AddAI(string newBtTreePath, CombatEntity newEnt) { var index = CombatComponentsLookup.AI; var component = (CoreGame.Render.AIComponent)CreateComponent(index, typeof(CoreGame.Render.AIComponent)); component.btTreePath = newBtTreePath; component.ent = newEnt; AddComponent(index, component); } public void ReplaceAI(string newBtTreePath, CombatEntity newEnt) { var index = CombatComponentsLookup.AI; var component = (CoreGame.Render.AIComponent)CreateComponent(index, typeof(CoreGame.Render.AIComponent)); component.btTreePath = newBtTreePath; component.ent = newEnt; ReplaceComponent(index, component); } public void RemoveAI() { RemoveComponent(CombatComponentsLookup.AI); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherAI; public static Entitas.IMatcher AI { get { if (_matcherAI == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.AI); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherAI = matcher; } return _matcherAI; } } }