//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.AimTargetComponent aimTarget { get { return (CoreGame.Render.AimTargetComponent)GetComponent(CombatComponentsLookup.AimTarget); } }
public bool hasAimTarget { get { return HasComponent(CombatComponentsLookup.AimTarget); } }
public void AddAimTarget(UnityEngine.Vector2 newTargetPos, int newTargetEid, float newResetTime, BindPointType newRotationCtrl, int newRotationEid, bool newRotationEntChangeDir, UnityEngine.Vector2 newGunAimForwardDir) {
var index = CombatComponentsLookup.AimTarget;
var component = (CoreGame.Render.AimTargetComponent)CreateComponent(index, typeof(CoreGame.Render.AimTargetComponent));
component.targetPos = newTargetPos;
component.targetEid = newTargetEid;
component.resetTime = newResetTime;
component.rotationCtrl = newRotationCtrl;
component.rotationEid = newRotationEid;
component.rotationEntChangeDir = newRotationEntChangeDir;
component.gunAimForwardDir = newGunAimForwardDir;
AddComponent(index, component);
}
public void ReplaceAimTarget(UnityEngine.Vector2 newTargetPos, int newTargetEid, float newResetTime, BindPointType newRotationCtrl, int newRotationEid, bool newRotationEntChangeDir, UnityEngine.Vector2 newGunAimForwardDir) {
var index = CombatComponentsLookup.AimTarget;
var component = (CoreGame.Render.AimTargetComponent)CreateComponent(index, typeof(CoreGame.Render.AimTargetComponent));
component.targetPos = newTargetPos;
component.targetEid = newTargetEid;
component.resetTime = newResetTime;
component.rotationCtrl = newRotationCtrl;
component.rotationEid = newRotationEid;
component.rotationEntChangeDir = newRotationEntChangeDir;
component.gunAimForwardDir = newGunAimForwardDir;
ReplaceComponent(index, component);
}
public void RemoveAimTarget() {
RemoveComponent(CombatComponentsLookup.AimTarget);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher _matcherAimTarget;
public static Entitas.IMatcher AimTarget {
get {
if (_matcherAimTarget == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.AimTarget);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherAimTarget = matcher;
}
return _matcherAimTarget;
}
}
}