//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.Collider2DProxy collider2DProxy { get { return (CoreGame.Render.Collider2DProxy)GetComponent(CombatComponentsLookup.Collider2DProxy); } } public bool hasCollider2DProxy { get { return HasComponent(CombatComponentsLookup.Collider2DProxy); } } public void AddCollider2DProxy(System.Collections.Generic.List newCs, CombatEntity newEnt) { var index = CombatComponentsLookup.Collider2DProxy; var component = (CoreGame.Render.Collider2DProxy)CreateComponent(index, typeof(CoreGame.Render.Collider2DProxy)); component.cs = newCs; component.ent = newEnt; AddComponent(index, component); } public void ReplaceCollider2DProxy(System.Collections.Generic.List newCs, CombatEntity newEnt) { var index = CombatComponentsLookup.Collider2DProxy; var component = (CoreGame.Render.Collider2DProxy)CreateComponent(index, typeof(CoreGame.Render.Collider2DProxy)); component.cs = newCs; component.ent = newEnt; ReplaceComponent(index, component); } public void RemoveCollider2DProxy() { RemoveComponent(CombatComponentsLookup.Collider2DProxy); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherCollider2DProxy; public static Entitas.IMatcher Collider2DProxy { get { if (_matcherCollider2DProxy == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.Collider2DProxy); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherCollider2DProxy = matcher; } return _matcherCollider2DProxy; } } }