//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.CurveBulletComponent curveBullet { get { return (CoreGame.Render.CurveBulletComponent)GetComponent(CombatComponentsLookup.CurveBullet); } } public bool hasCurveBullet { get { return HasComponent(CombatComponentsLookup.CurveBullet); } } public void AddCurveBullet(UnityEngine.Vector2 newOrigin, UnityEngine.Vector2 newDestination, UnityEngine.Vector2 newControl, int newExplosionRangeEid, float newTotalTime) { var index = CombatComponentsLookup.CurveBullet; var component = (CoreGame.Render.CurveBulletComponent)CreateComponent(index, typeof(CoreGame.Render.CurveBulletComponent)); component.origin = newOrigin; component.destination = newDestination; component.control = newControl; component.explosionRangeEid = newExplosionRangeEid; component.totalTime = newTotalTime; AddComponent(index, component); } public void ReplaceCurveBullet(UnityEngine.Vector2 newOrigin, UnityEngine.Vector2 newDestination, UnityEngine.Vector2 newControl, int newExplosionRangeEid, float newTotalTime) { var index = CombatComponentsLookup.CurveBullet; var component = (CoreGame.Render.CurveBulletComponent)CreateComponent(index, typeof(CoreGame.Render.CurveBulletComponent)); component.origin = newOrigin; component.destination = newDestination; component.control = newControl; component.explosionRangeEid = newExplosionRangeEid; component.totalTime = newTotalTime; ReplaceComponent(index, component); } public void RemoveCurveBullet() { RemoveComponent(CombatComponentsLookup.CurveBullet); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherCurveBullet; public static Entitas.IMatcher CurveBullet { get { if (_matcherCurveBullet == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.CurveBullet); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherCurveBullet = matcher; } return _matcherCurveBullet; } } }