//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.FactionComponent faction { get { return (CoreGame.Render.FactionComponent)GetComponent(CombatComponentsLookup.Faction); } } public bool hasFaction { get { return HasComponent(CombatComponentsLookup.Faction); } } public void AddFaction(CoreGame.Render.Faction newFaction, CoreGame.Render.SelectUseType newSelectUseType, CoreGame.Render.QueryParam newCommonBeQueryParam, CoreGame.Render.Faction newOpposite) { var index = CombatComponentsLookup.Faction; var component = (CoreGame.Render.FactionComponent)CreateComponent(index, typeof(CoreGame.Render.FactionComponent)); component.faction = newFaction; component.selectUseType = newSelectUseType; component.commonBeQueryParam = newCommonBeQueryParam; component.opposite = newOpposite; AddComponent(index, component); } public void ReplaceFaction(CoreGame.Render.Faction newFaction, CoreGame.Render.SelectUseType newSelectUseType, CoreGame.Render.QueryParam newCommonBeQueryParam, CoreGame.Render.Faction newOpposite) { var index = CombatComponentsLookup.Faction; var component = (CoreGame.Render.FactionComponent)CreateComponent(index, typeof(CoreGame.Render.FactionComponent)); component.faction = newFaction; component.selectUseType = newSelectUseType; component.commonBeQueryParam = newCommonBeQueryParam; component.opposite = newOpposite; ReplaceComponent(index, component); } public void RemoveFaction() { RemoveComponent(CombatComponentsLookup.Faction); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherFaction; public static Entitas.IMatcher Faction { get { if (_matcherFaction == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.Faction); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherFaction = matcher; } return _matcherFaction; } } }