//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.LevelWaveComponent levelWave { get { return (CoreGame.Render.LevelWaveComponent)GetComponent(CombatComponentsLookup.LevelWave); } } public bool hasLevelWave { get { return HasComponent(CombatComponentsLookup.LevelWave); } } public void AddLevelWave(System.Collections.Generic.Dictionary newLifeEid2WaveIdx, System.Collections.Generic.List newWaveParams, CoreGame.Render.LevelSpawnState newState, float newTotalTime, int newBattleId) { var index = CombatComponentsLookup.LevelWave; var component = (CoreGame.Render.LevelWaveComponent)CreateComponent(index, typeof(CoreGame.Render.LevelWaveComponent)); component.lifeEid2WaveIdx = newLifeEid2WaveIdx; component.waveParams = newWaveParams; component.state = newState; component.totalTime = newTotalTime; component.battleId = newBattleId; AddComponent(index, component); } public void ReplaceLevelWave(System.Collections.Generic.Dictionary newLifeEid2WaveIdx, System.Collections.Generic.List newWaveParams, CoreGame.Render.LevelSpawnState newState, float newTotalTime, int newBattleId) { var index = CombatComponentsLookup.LevelWave; var component = (CoreGame.Render.LevelWaveComponent)CreateComponent(index, typeof(CoreGame.Render.LevelWaveComponent)); component.lifeEid2WaveIdx = newLifeEid2WaveIdx; component.waveParams = newWaveParams; component.state = newState; component.totalTime = newTotalTime; component.battleId = newBattleId; ReplaceComponent(index, component); } public void RemoveLevelWave() { RemoveComponent(CombatComponentsLookup.LevelWave); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherLevelWave; public static Entitas.IMatcher LevelWave { get { if (_matcherLevelWave == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.LevelWave); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherLevelWave = matcher; } return _matcherLevelWave; } } }