//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.LogicTransformComponent logicTransform { get { return (CoreGame.Render.LogicTransformComponent)GetComponent(CombatComponentsLookup.LogicTransform); } } public bool hasLogicTransform { get { return HasComponent(CombatComponentsLookup.LogicTransform); } } public void AddLogicTransform(Sog.Fixed64Vector2 newPosition, Sog.Fixed64Vector2 newScale, Sog.Fixed64Vector2 newForward) { var index = CombatComponentsLookup.LogicTransform; var component = (CoreGame.Render.LogicTransformComponent)CreateComponent(index, typeof(CoreGame.Render.LogicTransformComponent)); component.position = newPosition; component.scale = newScale; component.forward = newForward; AddComponent(index, component); } public void ReplaceLogicTransform(Sog.Fixed64Vector2 newPosition, Sog.Fixed64Vector2 newScale, Sog.Fixed64Vector2 newForward) { var index = CombatComponentsLookup.LogicTransform; var component = (CoreGame.Render.LogicTransformComponent)CreateComponent(index, typeof(CoreGame.Render.LogicTransformComponent)); component.position = newPosition; component.scale = newScale; component.forward = newForward; ReplaceComponent(index, component); } public void RemoveLogicTransform() { RemoveComponent(CombatComponentsLookup.LogicTransform); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherLogicTransform; public static Entitas.IMatcher LogicTransform { get { if (_matcherLogicTransform == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.LogicTransform); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherLogicTransform = matcher; } return _matcherLogicTransform; } } }