//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.NavStateComponent navState { get { return (CoreGame.Render.NavStateComponent)GetComponent(CombatComponentsLookup.NavState); } } public bool hasNavState { get { return HasComponent(CombatComponentsLookup.NavState); } } public void AddNavState(CoreGame.Render.NavState newState) { var index = CombatComponentsLookup.NavState; var component = (CoreGame.Render.NavStateComponent)CreateComponent(index, typeof(CoreGame.Render.NavStateComponent)); component.state = newState; AddComponent(index, component); } public void ReplaceNavState(CoreGame.Render.NavState newState) { var index = CombatComponentsLookup.NavState; var component = (CoreGame.Render.NavStateComponent)CreateComponent(index, typeof(CoreGame.Render.NavStateComponent)); component.state = newState; ReplaceComponent(index, component); } public void RemoveNavState() { RemoveComponent(CombatComponentsLookup.NavState); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherNavState; public static Entitas.IMatcher NavState { get { if (_matcherNavState == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.NavState); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherNavState = matcher; } return _matcherNavState; } } }