//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.RefreshableHpShieldComponent refreshableHpShield { get { return (CoreGame.Render.RefreshableHpShieldComponent)GetComponent(CombatComponentsLookup.RefreshableHpShield); } }
public bool hasRefreshableHpShield { get { return HasComponent(CombatComponentsLookup.RefreshableHpShield); } }
public void AddRefreshableHpShield(ElementType newElementType, long newShieldTotalVal, float newRefreshInterval) {
var index = CombatComponentsLookup.RefreshableHpShield;
var component = (CoreGame.Render.RefreshableHpShieldComponent)CreateComponent(index, typeof(CoreGame.Render.RefreshableHpShieldComponent));
component.elementType = newElementType;
component.shieldTotalVal = newShieldTotalVal;
component.refreshInterval = newRefreshInterval;
AddComponent(index, component);
}
public void ReplaceRefreshableHpShield(ElementType newElementType, long newShieldTotalVal, float newRefreshInterval) {
var index = CombatComponentsLookup.RefreshableHpShield;
var component = (CoreGame.Render.RefreshableHpShieldComponent)CreateComponent(index, typeof(CoreGame.Render.RefreshableHpShieldComponent));
component.elementType = newElementType;
component.shieldTotalVal = newShieldTotalVal;
component.refreshInterval = newRefreshInterval;
ReplaceComponent(index, component);
}
public void RemoveRefreshableHpShield() {
RemoveComponent(CombatComponentsLookup.RefreshableHpShield);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher _matcherRefreshableHpShield;
public static Entitas.IMatcher RefreshableHpShield {
get {
if (_matcherRefreshableHpShield == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.RefreshableHpShield);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherRefreshableHpShield = matcher;
}
return _matcherRefreshableHpShield;
}
}
}