//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.ReloadComponent reload { get { return (CoreGame.Render.ReloadComponent)GetComponent(CombatComponentsLookup.Reload); } }
public bool hasReload { get { return HasComponent(CombatComponentsLookup.Reload); } }
public void AddReload(float newCdTotal) {
var index = CombatComponentsLookup.Reload;
var component = (CoreGame.Render.ReloadComponent)CreateComponent(index, typeof(CoreGame.Render.ReloadComponent));
component.cdTotal = newCdTotal;
AddComponent(index, component);
}
public void ReplaceReload(float newCdTotal) {
var index = CombatComponentsLookup.Reload;
var component = (CoreGame.Render.ReloadComponent)CreateComponent(index, typeof(CoreGame.Render.ReloadComponent));
component.cdTotal = newCdTotal;
ReplaceComponent(index, component);
}
public void RemoveReload() {
RemoveComponent(CombatComponentsLookup.Reload);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher _matcherReload;
public static Entitas.IMatcher Reload {
get {
if (_matcherReload == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.Reload);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherReload = matcher;
}
return _matcherReload;
}
}
}