//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class CombatEntity {
public CoreGame.Render.RetryActiveAbilityComponent retryActiveAbility { get { return (CoreGame.Render.RetryActiveAbilityComponent)GetComponent(CombatComponentsLookup.RetryActiveAbility); } }
public bool hasRetryActiveAbility { get { return HasComponent(CombatComponentsLookup.RetryActiveAbility); } }
public void AddRetryActiveAbility(System.Collections.Generic.List newAbilityDataList) {
var index = CombatComponentsLookup.RetryActiveAbility;
var component = (CoreGame.Render.RetryActiveAbilityComponent)CreateComponent(index, typeof(CoreGame.Render.RetryActiveAbilityComponent));
component.abilityDataList = newAbilityDataList;
AddComponent(index, component);
}
public void ReplaceRetryActiveAbility(System.Collections.Generic.List newAbilityDataList) {
var index = CombatComponentsLookup.RetryActiveAbility;
var component = (CoreGame.Render.RetryActiveAbilityComponent)CreateComponent(index, typeof(CoreGame.Render.RetryActiveAbilityComponent));
component.abilityDataList = newAbilityDataList;
ReplaceComponent(index, component);
}
public void RemoveRetryActiveAbility() {
RemoveComponent(CombatComponentsLookup.RetryActiveAbility);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class CombatMatcher {
static Entitas.IMatcher _matcherRetryActiveAbility;
public static Entitas.IMatcher RetryActiveAbility {
get {
if (_matcherRetryActiveAbility == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.RetryActiveAbility);
matcher.componentNames = CombatComponentsLookup.componentNames;
_matcherRetryActiveAbility = matcher;
}
return _matcherRetryActiveAbility;
}
}
}