//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.RetryActiveAbilityComponent retryActiveAbility { get { return (CoreGame.Render.RetryActiveAbilityComponent)GetComponent(CombatComponentsLookup.RetryActiveAbility); } } public bool hasRetryActiveAbility { get { return HasComponent(CombatComponentsLookup.RetryActiveAbility); } } public void AddRetryActiveAbility(System.Collections.Generic.List newAbilityDataList) { var index = CombatComponentsLookup.RetryActiveAbility; var component = (CoreGame.Render.RetryActiveAbilityComponent)CreateComponent(index, typeof(CoreGame.Render.RetryActiveAbilityComponent)); component.abilityDataList = newAbilityDataList; AddComponent(index, component); } public void ReplaceRetryActiveAbility(System.Collections.Generic.List newAbilityDataList) { var index = CombatComponentsLookup.RetryActiveAbility; var component = (CoreGame.Render.RetryActiveAbilityComponent)CreateComponent(index, typeof(CoreGame.Render.RetryActiveAbilityComponent)); component.abilityDataList = newAbilityDataList; ReplaceComponent(index, component); } public void RemoveRetryActiveAbility() { RemoveComponent(CombatComponentsLookup.RetryActiveAbility); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherRetryActiveAbility; public static Entitas.IMatcher RetryActiveAbility { get { if (_matcherRetryActiveAbility == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.RetryActiveAbility); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherRetryActiveAbility = matcher; } return _matcherRetryActiveAbility; } } }