//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.SurroundBulletComponent surroundBullet { get { return (CoreGame.Render.SurroundBulletComponent)GetComponent(CombatComponentsLookup.SurroundBullet); } } public bool hasSurroundBullet { get { return HasComponent(CombatComponentsLookup.SurroundBullet); } } public void AddSurroundBullet(int newHandleEid, Sog.Fixed64 newDistance) { var index = CombatComponentsLookup.SurroundBullet; var component = (CoreGame.Render.SurroundBulletComponent)CreateComponent(index, typeof(CoreGame.Render.SurroundBulletComponent)); component.handleEid = newHandleEid; component.distance = newDistance; AddComponent(index, component); } public void ReplaceSurroundBullet(int newHandleEid, Sog.Fixed64 newDistance) { var index = CombatComponentsLookup.SurroundBullet; var component = (CoreGame.Render.SurroundBulletComponent)CreateComponent(index, typeof(CoreGame.Render.SurroundBulletComponent)); component.handleEid = newHandleEid; component.distance = newDistance; ReplaceComponent(index, component); } public void RemoveSurroundBullet() { RemoveComponent(CombatComponentsLookup.SurroundBullet); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherSurroundBullet; public static Entitas.IMatcher SurroundBullet { get { if (_matcherSurroundBullet == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.SurroundBullet); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherSurroundBullet = matcher; } return _matcherSurroundBullet; } } }