//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class CombatEntity { public CoreGame.Render.WaitToBeAttractedComponent waitToBeAttracted { get { return (CoreGame.Render.WaitToBeAttractedComponent)GetComponent(CombatComponentsLookup.WaitToBeAttracted); } } public bool hasWaitToBeAttracted { get { return HasComponent(CombatComponentsLookup.WaitToBeAttracted); } } public void AddWaitToBeAttracted(float newPickUpRange, float newPickUpTime) { var index = CombatComponentsLookup.WaitToBeAttracted; var component = (CoreGame.Render.WaitToBeAttractedComponent)CreateComponent(index, typeof(CoreGame.Render.WaitToBeAttractedComponent)); component.pickUpRange = newPickUpRange; component.pickUpTime = newPickUpTime; AddComponent(index, component); } public void ReplaceWaitToBeAttracted(float newPickUpRange, float newPickUpTime) { var index = CombatComponentsLookup.WaitToBeAttracted; var component = (CoreGame.Render.WaitToBeAttractedComponent)CreateComponent(index, typeof(CoreGame.Render.WaitToBeAttractedComponent)); component.pickUpRange = newPickUpRange; component.pickUpTime = newPickUpTime; ReplaceComponent(index, component); } public void RemoveWaitToBeAttracted() { RemoveComponent(CombatComponentsLookup.WaitToBeAttracted); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class CombatMatcher { static Entitas.IMatcher _matcherWaitToBeAttracted; public static Entitas.IMatcher WaitToBeAttracted { get { if (_matcherWaitToBeAttracted == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(CombatComponentsLookup.WaitToBeAttracted); matcher.componentNames = CombatComponentsLookup.componentNames; _matcherWaitToBeAttracted = matcher; } return _matcherWaitToBeAttracted; } } }