//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; #if UNITY_2019_1_OR_NEWER using GameLogic; #endif public partial class TowerBattleDescMgr : IConfigManager { //Singleton private static TowerBattleDescMgr _instance; private static readonly object syslock = new object(); public static TowerBattleDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new TowerBattleDescMgr(); }}} return _instance; }} public class ItemData { public TowerBattleDesc Item; public int Line; public bool ReadAlready; } protected SortedList m_ItemTable = new SortedList(); //for server only, m_readKeyOnly must be false protected SortedList m_ItemDescTable = new SortedList(); public SortedList ItemTable { get { if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }} return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new TowerBattleDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1())) { TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine); m_ErrorCount++; continue; } m_ItemTable.Add(item.GetKey1(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } #if UNITY_2019_1_OR_NEWER public override bool InitBinByIL(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new TowerBattleDesc() }; int keyCount = 0; if(m_readKeyOnly) { keyCount = 1;} var item = itemData.Item; item = item.ReadItemInIL(m_tbf, keyCount); if (item == null) { TraceLog.Error("Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1())) { TraceLog.Error("Failed to init TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine); m_ErrorCount++; continue; } m_ItemTable.Add(item.GetKey1(), itemData); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } return true; } #endif public TowerBattleDesc GetConfig(int key) { ItemData itemData; if (m_ItemTable.TryGetValue(key, out itemData) == false) { return null; } if(itemData.ReadAlready) { return itemData.Item; } if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString()); return null; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public override int AsynReadBin(int maxTimes) { int times = 0; if (m_allRead) { return times; } if (m_tbf == null) { return times; } for (; m_curAsynKey1 < m_ItemTable.Count && times < maxTimes; m_curAsynKey1++) { var itemData = m_ItemTable.Values[m_curAsynKey1]; if (itemData.ReadAlready) { continue; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.AsynReadBin Failed to init TabManager:{ 0}, read line error, line: { 1}", this.ToString(), m_tbf.CurrentLine); return times; } times++; } if (m_curAsynKey1 >= m_ItemTable.Count) { m_allRead = true; m_tbf = null; } return times; } } public partial class TowerBattleDesc { public partial class FirsttimePassReward { public int type{ get; set; } // 0//关卡奖励类型1 public int id{ get; set; } // 0//关卡奖励ID1 public int value{ get; set; } // 0//关卡奖励数量1 } public partial class ChapterBattleReward { public int type{ get; set; } // 0//关卡奖励类型1 public int id{ get; set; } // 0//关卡奖励ID1 public int value{ get; set; } // 0//关卡奖励数量1 } public static readonly string _KEY_towerId = "towerId"; public static readonly string _KEY_monsterID_6_0 = "monsterID_6_0"; public static readonly string _KEY_monsterID_6_1 = "monsterID_6_1"; public static readonly string _KEY_monsterID_6_2 = "monsterID_6_2"; public static readonly string _KEY_monsterID_6_3 = "monsterID_6_3"; public static readonly string _KEY_monsterID_6_4 = "monsterID_6_4"; public static readonly string _KEY_monsterID_6_5 = "monsterID_6_5"; public static readonly string _KEY_firsttimePassReward_0_type = "firsttimePassReward_0_type"; public static readonly string _KEY_firsttimePassReward_0_id = "firsttimePassReward_0_id"; public static readonly string _KEY_firsttimePassReward_0_value = "firsttimePassReward_0_value"; public static readonly string _KEY_firsttimePassReward_1_type = "firsttimePassReward_1_type"; public static readonly string _KEY_firsttimePassReward_1_id = "firsttimePassReward_1_id"; public static readonly string _KEY_firsttimePassReward_1_value = "firsttimePassReward_1_value"; public static readonly string _KEY_chapterBattleReward_0_type = "chapterBattleReward_0_type"; public static readonly string _KEY_chapterBattleReward_0_id = "chapterBattleReward_0_id"; public static readonly string _KEY_chapterBattleReward_0_value = "chapterBattleReward_0_value"; public static readonly string _KEY_chapterBattleReward_1_type = "chapterBattleReward_1_type"; public static readonly string _KEY_chapterBattleReward_1_id = "chapterBattleReward_1_id"; public static readonly string _KEY_chapterBattleReward_1_value = "chapterBattleReward_1_value"; public static readonly string _KEY_chapterBattleReward_2_type = "chapterBattleReward_2_type"; public static readonly string _KEY_chapterBattleReward_2_id = "chapterBattleReward_2_id"; public static readonly string _KEY_chapterBattleReward_2_value = "chapterBattleReward_2_value"; public static readonly string _KEY_quality_5_0 = "quality_5_0"; public static readonly string _KEY_quality_5_1 = "quality_5_1"; public static readonly string _KEY_quality_5_2 = "quality_5_2"; public static readonly string _KEY_quality_5_3 = "quality_5_3"; public static readonly string _KEY_quality_5_4 = "quality_5_4"; public static readonly string _KEY_weight_5_0 = "weight_5_0"; public static readonly string _KEY_weight_5_1 = "weight_5_1"; public static readonly string _KEY_weight_5_2 = "weight_5_2"; public static readonly string _KEY_weight_5_3 = "weight_5_3"; public static readonly string _KEY_weight_5_4 = "weight_5_4"; public int towerId { get; set; } // //塔层数id public int[] monsterID { get; set; } // //怪物id 对应MonsterPropDesc主键 public FirsttimePassReward[] firsttimePassReward { get; set; } public ChapterBattleReward[] chapterBattleReward { get; set; } public int[] quality { get; set; } // //随机战利品品质 public int[] weight { get; set; } // //品质对应权重 public Dictionary listDic = new Dictionary(); public TowerBattleDesc() { monsterID = new int[6]; listDic.Add("monsterID", typeof(int)); firsttimePassReward = new FirsttimePassReward[2]; firsttimePassReward[0] = new FirsttimePassReward(); firsttimePassReward[1] = new FirsttimePassReward(); listDic.Add("firsttimePassReward", typeof(FirsttimePassReward)); chapterBattleReward = new ChapterBattleReward[3]; chapterBattleReward[0] = new ChapterBattleReward(); chapterBattleReward[1] = new ChapterBattleReward(); chapterBattleReward[2] = new ChapterBattleReward(); listDic.Add("chapterBattleReward", typeof(ChapterBattleReward)); quality = new int[5]; listDic.Add("quality", typeof(int)); weight = new int[5]; listDic.Add("weight", typeof(int)); } public int GetKey1() { return towerId; } public bool ReadItem(TabTextFile txf, bool readKeyOnly) { towerId = txf.Get(_KEY_towerId); if(readKeyOnly) { return true; } monsterID[0] = txf.Get(_KEY_monsterID_6_0); monsterID[1] = txf.Get(_KEY_monsterID_6_1); monsterID[2] = txf.Get(_KEY_monsterID_6_2); monsterID[3] = txf.Get(_KEY_monsterID_6_3); monsterID[4] = txf.Get(_KEY_monsterID_6_4); monsterID[5] = txf.Get(_KEY_monsterID_6_5); firsttimePassReward[0].type = txf.Get(_KEY_firsttimePassReward_0_type); firsttimePassReward[0].id = txf.Get(_KEY_firsttimePassReward_0_id); firsttimePassReward[0].value = txf.Get(_KEY_firsttimePassReward_0_value); firsttimePassReward[1].type = txf.Get(_KEY_firsttimePassReward_1_type); firsttimePassReward[1].id = txf.Get(_KEY_firsttimePassReward_1_id); firsttimePassReward[1].value = txf.Get(_KEY_firsttimePassReward_1_value); chapterBattleReward[0].type = txf.Get(_KEY_chapterBattleReward_0_type); chapterBattleReward[0].id = txf.Get(_KEY_chapterBattleReward_0_id); chapterBattleReward[0].value = txf.Get(_KEY_chapterBattleReward_0_value); chapterBattleReward[1].type = txf.Get(_KEY_chapterBattleReward_1_type); chapterBattleReward[1].id = txf.Get(_KEY_chapterBattleReward_1_id); chapterBattleReward[1].value = txf.Get(_KEY_chapterBattleReward_1_value); chapterBattleReward[2].type = txf.Get(_KEY_chapterBattleReward_2_type); chapterBattleReward[2].id = txf.Get(_KEY_chapterBattleReward_2_id); chapterBattleReward[2].value = txf.Get(_KEY_chapterBattleReward_2_value); quality[0] = txf.Get(_KEY_quality_5_0); quality[1] = txf.Get(_KEY_quality_5_1); quality[2] = txf.Get(_KEY_quality_5_2); quality[3] = txf.Get(_KEY_quality_5_3); quality[4] = txf.Get(_KEY_quality_5_4); weight[0] = txf.Get(_KEY_weight_5_0); weight[1] = txf.Get(_KEY_weight_5_1); weight[2] = txf.Get(_KEY_weight_5_2); weight[3] = txf.Get(_KEY_weight_5_3); weight[4] = txf.Get(_KEY_weight_5_4); return true; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { towerId = txf.GetintByIndex(_KEY_towerId); if(readKeyOnly) { return true; } monsterID[0] = txf.GetintByIndex(_KEY_monsterID_6_0); monsterID[1] = txf.GetintByIndex(_KEY_monsterID_6_1); monsterID[2] = txf.GetintByIndex(_KEY_monsterID_6_2); monsterID[3] = txf.GetintByIndex(_KEY_monsterID_6_3); monsterID[4] = txf.GetintByIndex(_KEY_monsterID_6_4); monsterID[5] = txf.GetintByIndex(_KEY_monsterID_6_5); firsttimePassReward[0].type = txf.GetintByIndex(_KEY_firsttimePassReward_0_type); firsttimePassReward[0].id = txf.GetintByIndex(_KEY_firsttimePassReward_0_id); firsttimePassReward[0].value = txf.GetintByIndex(_KEY_firsttimePassReward_0_value); firsttimePassReward[1].type = txf.GetintByIndex(_KEY_firsttimePassReward_1_type); firsttimePassReward[1].id = txf.GetintByIndex(_KEY_firsttimePassReward_1_id); firsttimePassReward[1].value = txf.GetintByIndex(_KEY_firsttimePassReward_1_value); chapterBattleReward[0].type = txf.GetintByIndex(_KEY_chapterBattleReward_0_type); chapterBattleReward[0].id = txf.GetintByIndex(_KEY_chapterBattleReward_0_id); chapterBattleReward[0].value = txf.GetintByIndex(_KEY_chapterBattleReward_0_value); chapterBattleReward[1].type = txf.GetintByIndex(_KEY_chapterBattleReward_1_type); chapterBattleReward[1].id = txf.GetintByIndex(_KEY_chapterBattleReward_1_id); chapterBattleReward[1].value = txf.GetintByIndex(_KEY_chapterBattleReward_1_value); chapterBattleReward[2].type = txf.GetintByIndex(_KEY_chapterBattleReward_2_type); chapterBattleReward[2].id = txf.GetintByIndex(_KEY_chapterBattleReward_2_id); chapterBattleReward[2].value = txf.GetintByIndex(_KEY_chapterBattleReward_2_value); quality[0] = txf.GetintByIndex(_KEY_quality_5_0); quality[1] = txf.GetintByIndex(_KEY_quality_5_1); quality[2] = txf.GetintByIndex(_KEY_quality_5_2); quality[3] = txf.GetintByIndex(_KEY_quality_5_3); quality[4] = txf.GetintByIndex(_KEY_quality_5_4); weight[0] = txf.GetintByIndex(_KEY_weight_5_0); weight[1] = txf.GetintByIndex(_KEY_weight_5_1); weight[2] = txf.GetintByIndex(_KEY_weight_5_2); weight[3] = txf.GetintByIndex(_KEY_weight_5_3); weight[4] = txf.GetintByIndex(_KEY_weight_5_4); return true; } #if UNITY_2019_1_OR_NEWER public TowerBattleDesc ReadItemInIL(TabBinFile txf ,int keyCount = 0) { byte[] ret = txf.GetLength(); if (ret.Length == 0) { return null; } return SerializeObj.ConfigDeSerialize(this, ret, txf.ColPosList, txf.listPosList, this.listDic, txf.m_stringBlock, keyCount); } #endif }