using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Sog; namespace Battle { public class PlayerTable :IServerDataObj { public Dictionary m_playerTable; public Dictionary m_playerCheckFailCount; //校验失败次数 //上次重置ILRunTime时间 public Dictionary m_playerLastRestILTime; public PlayerTable() { m_playerTable = new Dictionary(); m_playerCheckFailCount = new Dictionary(); m_playerLastRestILTime = new Dictionary(); } public override int GetDataType() { return BattleDataObjType.PlayerTable; } } }