using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Sog; namespace World { public class PlayerTable : IServerDataObj { // uid public Dictionary m_playerTable; public List m_playerListForUpdate; //辅助计算玩家真实人数 public List m_playerUidList; public PlayerTable() { m_playerTable = new Dictionary(); m_playerListForUpdate = new List(); m_playerUidList = new List(); } public override int GetDataType() { return WorldDataObjType.PlayerTable; } } public class WaitInLinePlayerTableData : IServerDataObj { public LinkedList m_waitInLinePlayer; public WaitInLinePlayerTableData() { m_waitInLinePlayer = new LinkedList(); } public override int GetDataType() { return WorldDataObjType.WaitInLinePlayerTableData; } } }