using ProtoCSStruct; using Sog; using Sog.Data; namespace World { public enum RoleCacheDef { MaxRoleCacheCount = 10000, } public struct OneRoleCacheStruct : IStructObject { public int m_objectID; public int GetObjectID() { return m_objectID; } public void SetObjectID(int id) { m_objectID = id; } public bool IsNull() { return m_objectID == -1; } //数据 public QueryRoleShowInfo showInfo; public DBSysData sysData; //public DBRoleBase roleBase; //public DBRoleData roleData; //操作 public long LastAccessTime; //最后一次访问时间,用来淘汰 public long LastUpdateTime; //最后一次更新时间,用来判断需不需要去game取 public int realmId; } }