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["id","desc","desc_ch","_discard","int_val","str_val","int_list","str_list"]
["string_key","string","string","int","int","string","int[]","string[]"]
["cs","skip","skip","skip","cs","cs","cs","cs"]
["//ID","//对应功能","//描述","//废弃id标注","//整数数值","//字符串数值","//整数数组","//字符串数组"]
["CrossDaysTime","通用","跨天时间（24小时制）",null,5,"5:00"]
["MiniMapMistSize","主线副本","玩家迷雾解锁范围（半径）（米）",null,75]
["BackCityTime","主线副本","战斗胜利回城倒计时（秒）",null,30]
["PwrMax","主线副本","玩家体力上限",null,80]
["PwrRecoverTime","主线副本","每1点体力恢复时间（秒）",null,360]
["PeakLvStart","巅峰等级","巅峰起始等级",null,71]
["PeakLvPointNum","巅峰等级","每个巅峰等级提供天赋点数",null,1]
["EquipGridNum","背包","装备背包容量",null,100]
["ItemGridNum","背包","道具背包容量",null,100]
["BreakItemId","背包","分解获得道具id(对应装备品质1、2、3、4、5、6)",{"$nulls":4},"EquipFrag;EquipFrag;EquipFrag;EquipFrag;EquipFrag;EquipFrag"]
["BreakItemNum","背包","分解获得道具数量(对应装备品质1、2、3、4、5、6)",null,null,null,"10;30;50;100;150;250"]
["WareRoomNum","仓库","仓库个数",null,8]
["WareRoomGridNum","仓库","仓库栏位数",null,25]
["WareRoomCostNum","仓库","仓库解锁消耗道具数量（0为默认解锁）",null,null,null,"0;10;10;10;10;10;10;10"]
["WareRoomCostId","仓库","仓库解锁消耗道具id",null,null,"Diamond"]
["RenameCost","玩家信息","改名卡消耗钻石数量",null,100]
["MonAngryGA","主线副本","关卡内同时存在N波怪物时，触发狂暴(配skillId，参数在技能里)",null,98]
["RwdChapterTime","奖励关卡","入口存在时间（秒）",null,900]
["DefaultWeapon","装备","新角色进入游戏时，默认穿戴的1号位，2号位武器id",{"$nulls":4},"SG_1001_1S;RPG_1001_1S"]
["SpdRwdTimeErr","主线副本","首次速通奖励允许前后端时间误差（单位：秒）",null,"3"]
["DropListNum","主线副本","掉落列表条目数量",null,"8"]
["NewGunBullet","战斗","战斗中换上新的枪时，拥有的子弹数量百分比X%（计算结果小数向上取整）",null,"50"]
["AdvancedQuality","通用","装备分解和兑换高品质，弹出确认弹窗",{"$nulls":4},"Gold;DarkGold;Red"]
["RoleDefaultSki","战斗","角色默认技能组",null,700]
["DefaultSkin","皮肤","玩家默认解锁的皮肤id（默认穿戴第1个）",null,null,null,"2001;2002"]
["ShopReFreeTime","兑换商店","每日免费刷新次数",null,5]
["ShopReCostFrag","兑换商店","刷新消耗装备碎片id和数量",null,500,"EquipFrag"]
["ShopReCostDiam","兑换商店","刷新消耗钻石id和数量",null,10,"Diamond"]
["MainLandFirstId","主线副本","主线首个章节id",null,1001]
["SpdRwdArea","主线副本","首次速通奖励刷在玩家半径X米范围的随机位置",null,"3"]
["SpdRwdShow","主线副本","速通奖励宝箱开盖时间点，消失时间点（从宝箱出现开始X毫秒）",null,null,null,"1000;2000"]
["SpdRwdShowPath","主线副本","速通奖励宝箱预制体资源",null,null,"Character/Uidh/BaoXiang/BaoXiang.prefab"]
["DropQualSFX","战斗","掉落物品质特效(对应品质0-6,0对应空)",{"$nulls":4},";Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_White.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_Blue.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_Purple.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_Orange.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_Unique.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Beam_Unique.prefab"]
["DropQualSFXTail","战斗","掉落物品质拖尾特效(对应品质0-6,0对应空)",{"$nulls":4},";Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_White.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_Blue.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_Purple.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_Orange.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_Unique.prefab;Effect/CoreGame/Prefab/Eff_Beam/Eff_Drop_Trailing_Unique.prefab"]
["BuyPowerGet","购买体力","钻石买体力获得数量",null,30]
["BuyPowerCost","购买体力","钻石买体力消耗道具、id、数量（数量随购买次数递增，每日重置）",null,null,"Diamond","100;200;300"]
["BuyPowerTimes","购买体力","钻石买体力限购次数",null,5]
["DefaultGA","战斗","所有战斗实体默认挂载的GA",null,null,null,"1000;1002"]
["LevelPenaltyGA",null,null,null,"99"]
["SpdRwdShowDelay","主线副本","速通奖励满足条件时，延迟X毫秒后进入下一波",null,null,"3000"]
["MailCountMax","邮件","邮件数量上限",null,"30"]
["SweepTimes","主线扫荡","每日扫荡次数",null,5]
["MonthlyDayAward","月卡","月卡界面每日道具奖励",null,"10","Diamond"]
["BulletNumPic","主线战斗","子弹格子图标",null,null,"Image/BattleMain/Main_jdt_05"]
["BulletShowNum","主线战斗","子弹格子数=实际战斗子弹量/参数N（小数部分算1个格子）【AR、LMG、SG、SR、RPG、SMG、CURE】",null,null,null,"5;5;2;1;1;5;1"]
["Combat_K1_SMG","战斗力",null,null,100000]
["Combat_K1_AR","战斗力",null,null,85714]
["Combat_K1_LMG","战斗力",null,null,93750]
["Combat_K1_SG","战斗力",null,null,30000]
["Combat_K1_SR","战斗力",null,null,6000]
["Combat_K1_RPG","战斗力",null,null,5000]
["Combat_K2","战斗力",null,null,40000]
["Combat_K3","战斗力",null,null,5000]
["Combat_K4","战斗力",null,null,3000]
["Combat_K5","战斗力",null,null,3000]
["Combat_K6","战斗力",null,null,500]
["Combat_K7","战斗力",null,null,4000]
["Combat_K8","战斗力",null,null,4000]
["Combat_K9","战斗力",null,null,4000]
["Combat_B1","战斗力",null,null,30000]
["Combat_B2","战斗力",null,null,10000]
["Combat_B3","战斗力",null,null,20000]
["LoopSign1001","循环签到","补签参数（消耗道具类型、id、数量，“数量随补签次数增加,0为免费”）",null,2,"Diamond",20]
["BtnUiCd01",null,"举报按钮的点击冷却时间（毫秒）",null,"1000"]
["GemPositionNum","宝石","每个部位宝石槽位数量",null,4]
["AdTokenSwitch","广告代币","广告代币购买开关，开启后使用代币支付（0：关，1：开）",null,0]
["GemMixCost","宝石","宝石定向合成消耗（道具数量，道具Id）",null,10,"Diamond"]
["GemAMixQuality","宝石","宝石可进行自动合成的品质范围",{"$nulls":4},"White;Blue;Purple;Gold"]
["GemCMixQuality","宝石","宝石可进行定向合成的品质范围",{"$nulls":4},"Purple;Gold"]
["RwdChapterRwd","奖励关卡","奖励表id",null,null,"RwdChapter"]
["FirstBuyPopUp","首充礼包","玩家解锁功能后，前N天（跨天）每日首次登录和首次战败弹出拍脸",null,7]
["GemCMixCost","宝石","宝石自动合成消耗（道具数量，道具Id）",null,8750,"Gold"]
["RobotMainNum","机器人","主界面生成机器人数量",null,12]
["RobotRebornTime","机器人","机器人生成时间间隔(秒)",null,10]
["RobotBeingTime","机器人","机器人存在时间(秒)（范围随机）",null,null,null,"300;600"]
["RobotStandbyTime","机器人","机器人待机时间(秒)（范围随机）",null,null,null,"8;20"]
["RobotMainLevel","机器人","主界面机器人等级范围（下限;上限）",null,null,null,"10;30"]
["RobotMainArea","机器人","主界面机器人活动范围（半径，中心点）",null,20,null,"5;6"]
["RobotMainWeapon","机器人","主界面机器人武器",null,null,null,"1111;1211;1311;1411;1121;1221;1421;1131;1231;1331;1141;1341;1441;1151;1251;1451;1161;1361;1461;9621;9622;9123;9124;9125;9226;9227;9228;9339;93310;93311;95312;95313;94414;94415;94416;94417"]
["MainAdShowTime","广告","主界面广告入口存在N秒",null,120]
["GuideMonId","新手引导","引导关怪物列表",null,null,null,"100000101;100000101;100000101;100000101"]
["GuideMonPos","新手引导","引导关怪物坐标（x1;y1;x2;y2...）",null,null,null,"-21;4;-20;4;-20;6;-20;2"]
["GuideGunId","新手引导","引导关装备id（RewardId，服务器用；类型/id/数量，客户端用）",null,null,"GuideReward",null,"1;AR_1001_1S;1"]
["GuideGunPos","新手引导","引导关装备坐标（x1;y1）",null,null,null,"-31;4"]
["GuideChapterId","新手引导","引导关关卡Id(ChapterBattle表)",null,"1000"]
["GuidePlayerPos","新手引导","引导关玩家出生点坐标（x1;y1）",null,null,null,"-39;3"]
["GuideChapterEnd","新手引导","引导关结束，对应的最终引导id和经过的组id（前客户端用，后服务器用）（需完成该引导）",null,"312",null,"101;201;301;312"]
["ChapterGuideVFX","主线副本","主线入口引导动效（解锁关卡进度，结束关卡进度）",null,null,null,"0;1005"]
["GuideBattlePos","新手引导","引导关x坐标大于N时触发战斗",null,"-10"]
["ShopReRedPoint","兑换商店","通过X关之前常显示红点",null,3001]
["GuideCursorPos","新手引导","引导关，目标地点光标触发半径和坐标（x1;y1;x2;y2...）",null,"2",null,"-33;4;-25;4;-15;5;-9;5"]
["QuestRwdShow6001","问卷","问卷奖励（客户端用）（type1，id1，value1，type2...）",{"$nulls":4},"2;Diamond;100;2;Rbox_Gem2;2;2;Power;10"]
["QuestJumpAPPID","问卷","跳转问卷星小程序id",null,null,"wxd947200f82267e58"]
["TalentRedPoint","天赋","有大于等于X点未分配常显示红点",null,"1"]
["LevelUpRedPoint","巅峰加点","有大于X点未分配常显示红点",null,0]
["AdreviveCount","主线副本","主线副本，每场战斗可看广告复活次数",null,"3"]
["PickUpGoldSe","金币拾取音效",null,null,null,"Pickup_coin"]
["PickUpDiaSe","宝石拾取音效",null,null,null,"Pickup_coin"]
["PickUpEquipSe","装备拾取音效",null,null,null,"Pickup_equip"]
["PickUpHPSe","血瓶拾取音效",null,null,"1","Pickup_serum"]
["PickUpTokenSe","代金券拾取音效",null,null,null,"Pickup_coin"]
["BagDefaultItem","背包","新角色进入游戏时，默认拥有抽卡券（道具类型，id，数量）",{"$nulls":4},"1;GemCommKey;1"]
["FirstPackShow","首充礼包","首充礼包显示的礼包id",null,null,null,"6001;6002;6003"]
["LuckRwdInc","幸运值","Reward中的权重公式；最终权重=权重+幸运值/(幸运值+A)*B（万分比）",null,null,null,"1000000;400000"]
["LuckAttrInc","幸运值","EquipAttr中的权重公式；最终权重=权重+幸运值*A（万分比）",null,null,null,"2000000"]
["AuditGuidance","提审相关","提审-不触发的解锁弹窗引导，此处配置功能id",null,null,null,"8;12;19"]
["ShopReLevelMax","兑换商店","显示的装备等级上限",null,100]
["WingsDefaultInit","翅膀","基础翅膀起始等级id、品阶id、星级id",null,null,null,"10001;1001;1001"]
["ContBttlShowRwd","BOSS连战","副本列表展示的道具奖励（id）",{"$nulls":4},"Diamond;EquipFrag"]
["ContBttlCost","BOSS连战","消耗门票（道具id、数量）",{"$nulls":4},"BossTicket;1"]
["ContBttlRecover","BOSS连战","门票跨天自动恢复数量",null,2]
["ContBttlReLimit","BOSS连战","门票自动恢复上限（拥有的数量≥N则不再恢复）",null,4]
["ContBttlQuality","BOSS连战","宝箱品质对应击杀敌人数量，大于该数量显示对应品质（白、蓝、紫、金、彩）",null,null,null,"0;10;20;30;40"]
["ContBttlId","BOSS连战","玩法对应关卡id",null,2]
["ContBttlDelay","BOSS连战","本层战斗结束时，延迟N秒进入下一层（万分比）",null,20000]
["ContBttlQBox","BOSS连战","宝箱品质对应的图标（白、蓝、紫、金、彩）",{"$nulls":4},"Image/BattleMain/Activity_RankReward_box_01;Image/BattleMain/Activity_RankReward_box_02;Image/BattleMain/Activity_RankReward_box_03;Image/BattleMain/Activity_RankReward_box_04;Image/BattleMain/Activity_RankReward_box_05"]
["ContBttlDropMax","BOSS连战","玩家死亡时，显示在场景中的奖励数量上限",null,30]
["DailyPackBuyAll","每日连购","每日连购，购买礼包X会获得礼包N1，N2，N3……，并扣除购买次数",null,204,null,"201;202;203"]
["ContBttlIntrudSk","BOSS连战","入侵者击杀玩家时放的表现技能",null,701]
["TalentPoint","天赋","每页天赋点数上限",null,null,null,"50;50"]
["SchemeNum","预设","预设数量",null,null,null,6]
["SchemeCostNum","预设","预设解锁消耗道具数量（0为默认解锁）",null,null,null,"0;0;0;10;10;10"]
["SchemeCostId","预设","预设解锁消耗道具id",null,null,"Diamond"]
["AuditItem","提审相关","提审-资源条不显示跳转按钮，填道具id",{"$nulls":4},"Diamond;Token"]
["SchemeTalent1","预设","预设&战斗展示的天赋ID，栏位1",null,null,null,"1006;1011;1016"]
["SchemeTalent2","预设","预设&战斗展示的天赋ID，栏位2",null,null,null,"1021;1026;1031"]
["SchemeTalent3","预设","预设&战斗展示的天赋ID，栏位3",null,null,null,"1041;1042;1043"]
["WaitPickParam","等待拾取相关参数",null,null,"5000","Effect/CoreGame/Prefab/Eff_zhujuetianfu/Eff_Talent_Final_Progress.prefab"]
["ForeverPackAward","终身限购","终身限购界面每日道具奖励",null,"10","Diamond"]
["Combat_K1","战斗力",null,null,10000]
["Combat_K10","战斗力",null,null,300]
["Combat_K11","战斗力",null,null,1]
["Combat_B4","战斗力",null,null,20000]
["Combat_B5","战斗力",null,null,10000]
["RobotMainLvLimit","机器人","主界面机器人等级范围边界（下限;上限）",null,null,null,"1;100"]
["KeepRewardType","BOSS连战","被入侵者击败后保留的奖励类型",null,null,null,"2"]
["KeepRewardId","BOSS连战","被入侵者击败后保留的奖励ID",{"$nulls":4},"WingsLevel"]
["KeepRewardRatio","BOSS连战","被入侵者击败后保留的奖励数量比例",null,null,null,"10000"]
["TalentInclude","Talent","那些天赋在计算天赋权重的时候进行计算",null,null,null,"1005;1006;1007;1008;1009;1010;1011;1012;1013;1014;1015;1016;1017;1018;1019;1020;1021;1022;1023;1024;1025;1026;1027;1028;1029;1030;1031;1032;1033;1034;1041;1042;1043"]
["PowerSupply","体力领取","每份补给发放道具",null,null,"Power"]
["PowerSupplyAmount","体力领取","每份补给含体力数量",null,20]
["PowerSupplyTime","体力领取","补给发放时间（24小时制）",null,null,null,"9;12;18;22","9:00:00;12:00:00;18:00:00;22:00:00"]
["PowerSupplyLimit","体力领取","补给存储上限",null,60]
["PowerSupplyTimeLimit","体力领取","补给存储期限(天)",null,30]
["CactivityQuestReFreeTime","综合活动","活跃任务每日免费刷新次数",null,3]
["CactivityQuestReCost","综合活动","活跃任务刷新消耗道具和数量",null,100,"Gold"]