/* Sog 游戏基础库 2016 by zouwei */ using System; using System.Net; using System.Text; using System.Collections.Generic; using ProtoCSStruct; namespace Sog { public class ProtoCSStructPacker { private Dictionary m_typeMessageParser = new Dictionary(); public ProtoCSStructPacker() { } //最小8 public int GetHeaderLength() { return 8; } public int GetFullHeaderLength() { return 16; } //打包头 public int PackHeader(MessageHeader header, byte[] headerBytes) { // serverId最高位置1, 表示数据压缩 if (header.isZip && header.ServerID <= 0x00FFFFFF) { header.ServerID |= 0x80000000; } //小字节序 if(header.ObjectID == 0) { headerBytes[0] = (byte)(header.Length % 256); headerBytes[1] = (byte)(header.Length / 256); headerBytes[2] = (byte)(header.Type % 256); headerBytes[3] = (byte)(header.Type / 256); Span pbServerID = new Span(headerBytes, 4, 4); BitConverter.TryWriteBytes(pbServerID, header.ServerID); return 8; } else { headerBytes[0] = (byte)(header.Length % 256); headerBytes[1] = (byte)(header.Length / 256); //最高位置1 int newType = header.Type | 0x00008000; headerBytes[2] = (byte)(newType % 256); headerBytes[3] = (byte)(newType / 256); Span pbServerID = new Span(headerBytes, 4, 4); BitConverter.TryWriteBytes(pbServerID, header.ServerID); Span pbObjectID = new Span(headerBytes,8,8); BitConverter.TryWriteBytes(pbObjectID, header.ObjectID); return 16; } } //解包头 public int UnPackHeader(byte[] data, int offset, int length, ref MessageHeader header) { int byte0 = data[offset + 0]; int byte1 = data[offset + 1]; int byte2 = data[offset + 2]; int byte3 = data[offset + 3]; header.Length = byte1 * 256 + byte0; header.Type = byte3 * 256 + byte2; uint serverId = BitConverter.ToUInt32(data, offset + 4); if ((serverId & 0x80000000) > 0) { // 去掉首字节最高位 serverId &= 0x7FFFFFFF; header.isZip = true; } header.ServerID = serverId; bool haveObjectID = (header.Type & 0x00008000) > 0; if (!haveObjectID) { return 8; } //头有16字节 if (length < 16) { return 0; } //去掉最高位 header.Type &= 0x00007fff; header.ObjectID = BitConverter.ToInt64(data, offset + 8); return 16; } public virtual bool UnpackMessage(MessageData message, out StructPacket packet) { try { IStructMessageParser parser; m_typeMessageParser.TryGetValue(message.Header.Type,out parser); packet = new StructPacket(); packet.Header = message.Header; if (parser != null) { parser.ParseFrom(message.Buffer.Data, message.Buffer.Length); } else { TraceLog.Error("protocsstruct decode package type {0} error, can not find StructMessageParser,please register it first!" , message.Header.Type); return false; } packet.Parser = parser; //packet.MsgID = message.Header.Type; return true; } catch(Exception error) { TraceLog.Error("protocsstruct decode package type {0} error, {1}", message.Header.Type, error.Message); packet = null; throw; } return false; } public bool PackMessage(ref T structMessage, ref MessageData message) where T : struct, IStructMessage { try { int size = structMessage.CalculateSize(); message.MallocData(size); CodedOutputStream ouput = new CodedOutputStream(message.Buffer.Data); structMessage.WriteTo(ouput); message.Header.Length = size; return true; } catch (Exception error) { TraceLog.Error("protocsstruct encode package type {0} error, {1}", message.Header.Type, error.Message); throw; } return false; } //需要注册,提高效率 public void RegisterProtoType(int iMsgID, object obj) { IStructMessageParser parser = (IStructMessageParser)obj; if(m_typeMessageParser.ContainsKey(iMsgID)) { IStructMessageParser oldparser = m_typeMessageParser[iMsgID]; TraceLog.Error("protocsstruct RegisterProtoType msgId {0} duplicate,registed name {1} new name {2}" , iMsgID, oldparser.GetMessageName(), parser.GetMessageName()); return; } m_typeMessageParser.Add(iMsgID, parser); TraceLog.Trace("protocsstruct RegisterProtoType msgId {0} ,register name {1} StructSizeof {2}" , iMsgID, parser.GetMessageName(), parser.GetStructSizeof()); } } }