--if CS.TestUtils.IsAndroid() and jit and jit.off then -- jit.off() --end if jit and jit.off then print('it is luajit') else print('it is lua') end function FuncBasePara(x) end function FuncClassPara(x) end function FuncStructPara(x) end function FuncTwoBasePara(x, y) end luaTable = { id = 0, func = function () end } g = 0 local ClassLuaCallCS = CS.ClassLuaCallCS function LuaAccessCSBaseMember_get(num) local csObj = ClassLuaCallCS() for i = 1, num do local x = csObj.id end end function LuaAccessCSBaseMember_set(num) local csObj = ClassLuaCallCS() for i = 1, num do csObj.id = 0 end end function LuaAccessCSClassMember_get(num) local csObj = ClassLuaCallCS() for i = 1, num do local x = csObj.paraClass end end function LuaAccessCSClassMember_set(num) local csObj = ClassLuaCallCS() local x = CS.ParaClass() for i = 1, num do csObj.paraClass = x end end function LuaAccessStructMember_get(num) local csObj = ClassLuaCallCS() for i = 1, num do local x = csObj.paraStruct end end function LuaAccessStructMember_set(num) local csObj = ClassLuaCallCS() local x = CS.ParaStruct() for i = 1, num do csObj.paraStruct = x end end function LuaAccessVec3Member_get(num) local csObj = ClassLuaCallCS() for i = 1, num do local x = csObj.vec3Member end end function LuaAccessVec3Member_set(num) local csObj = ClassLuaCallCS() local x = CS.UnityEngine.Vector3(0, 0 , 0) for i = 1, num do local x = csObj.vec3Member end end function LuaAccessCSBaseMemberFunc(num) local csObj = ClassLuaCallCS() for i = 1, num do csObj:funcBaseParam(0) end end function LuaAccessCSClassMemberFunc(num) local csObj = ClassLuaCallCS() local clsObj = CS.ParaClass() for i = 1, num do csObj:funcClassParam(clsObj) end end function LuaAccessCSStructMemberFunc(num) local csObj = ClassLuaCallCS() local clsObj = CS.ParaStruct() for i = 1, num do csObj:funcStructParam(clsObj) end end function LuaAccessCSVec3MemberFunc(num) local csObj = ClassLuaCallCS() local clsObj = CS.UnityEngine.Vector3(0, 0 , 0) for i = 1, num do csObj:funcVec3Param(clsObj) end end function LuaAccessCSInMemberFunc(num) local csObj = ClassLuaCallCS() local x = 0 for i = 1, num do csObj:funcInParam(x) end end function LuaAccessCSOutMemberFunc(num) local csObj = ClassLuaCallCS() local x for i = 1, num do x = csObj:funcOutParam() end end function LuaAccessCSInOutMemberFunc(num) local csObj = ClassLuaCallCS() local x = 0 local y for i = 1, num do y = csObj:funcInOutParam(x) end end function LuaAccessCSTwoMemberFunc(num) local csObj = ClassLuaCallCS() for i = 1, num do y = csObj:funcTwoParam(0, 0) end end function LuaAccessCSStaticBaseMember_get(num) for i = 1, num do local x = ClassLuaCallCS.sId end end function LuaAccessCSStaticBaseMember_set(num) for i = 1, num do ClassLuaCallCS.sId = 0 end end function LuaAccessCSStaticClassMember_get(num) for i = 1, num do local x = ClassLuaCallCS.sParamClass end end function LuaAccessCSStaticClassMember_set(num) local x = CS.ParaClass() for i = 1, num do ClassLuaCallCS.sParamClass = x end end function LuaAccessCSStaticStructMember_get(num) for i = 1, num do local x = ClassLuaCallCS.sParamStruct end end function LuaAccessCSStaticStructMember_set(num) local x = CS.ParaStruct() for i = 1, num do ClassLuaCallCS.sParamStruct = x end end function LuaAccessCSStaticVec3Member_get(num) for i = 1, num do local x = ClassLuaCallCS.sParamVec3 end end function LuaAccessCSStaticVec3Member_set(num) local x = CS.UnityEngine.Vector3(0, 0 , 0) for i = 1, num do ClassLuaCallCS.sParamVec3 = x end end function LuaAccessCSStaticBaseMemberFunc(num) for i = 1, num do ClassLuaCallCS.sFuncBaseParam(0) end end function LuaAccessCSStaticClassMemberFunc(num) local clsObj = CS.ParaClass() for i = 1, num do ClassLuaCallCS.sFuncClassParam(clsObj) end end function LuaAccessCSStaticStructMemberFunc(num) local clsObj = CS.ParaStruct() for i = 1, num do ClassLuaCallCS.sFuncStructParam(clsObj) end end function LuaAccessCSStaticVec3MemberFunc(num) local clsObj = CS.UnityEngine.Vector3(0, 0 , 0) for i = 1, num do ClassLuaCallCS.sFuncVec3Param(clsObj) end end function LuaAccessCSStaticInMemberFunc(num) local x = 0 for i = 1, num do ClassLuaCallCS.sFuncInParam(x) end end function LuaAccessCSStaticOutMemberFunc(num) local x for i = 1, num do x = ClassLuaCallCS.sFuncOutParam() end end function LuaAccessCSStaticInOutMemberFunc(num) local x = 0 local y for i = 1, num do y = ClassLuaCallCS.sFuncInOutParam(x) end end function LuaAccessCSStaticTwoMemberFunc(num) for i = 1, num do y = ClassLuaCallCS.sFuncTwoParam(0, 0) end end function LuaAccessCSEnumFunc_get(num) local csObj = ClassLuaCallCS() for i = 1, num do local x = csObj.enumParam end end function LuaAccessCSEnumFunc_set(num) local csObj = ClassLuaCallCS() local one = ClassLuaCallCS.LuaEnum.ONE for i = 1, num do csObj.enumParam = one end end function LuaAccessCSArrayFunc_get(num) local csObj = ClassLuaCallCS() local csArray = csObj.array for i = 1, num do local x = csArray[0] end end function LuaAccessCSArrayFunc_set(num) local csObj = ClassLuaCallCS() local csArray = csObj.array for i = 1, num do csArray[0] = 1 end end function LuaAddRemoveCB(num) local csObj = ClassLuaCallCS(); local function cb() end for i = 1, num do csObj:NullEvent('+', cb) csObj:NullEvent('-', cb) end end function LuaBaseParaCB() local csObj = ClassLuaCallCS(); csObj:BaseParaEvent('+', function(x) end) csObj:InvokeBaseParaCB() end function LuaClassParaCB() local csObj = ClassLuaCallCS(); csObj:ClassParaEvent('+', function(x) end) csObj:InvokeClassParaCB() end function LuaStructParaCB() local csObj = ClassLuaCallCS(); csObj:StructParaEvent('+', function(x) end) csObj:InvokeStructParaCB() end function LuaVec3ParaCB() local csObj = ClassLuaCallCS(); csObj:Vec3ParaEvent('+', function(x) end) csObj:InvokeVec3ParaCB() end function LuaConstructClass(num) for i = 1, num do local clsObj = CS.ParaClass() end end function LuaConstructStruct(num) for i = 1, num do local structObj = CS.ParaStruct() end end