import os User = "h3d" Passwd = "1" Ip = "192.168.8.10" UNITY_PATH = "/Applications/2019.4.24f1c1/Unity.app/Contents/MacOS/Unity" #默认以本地计算机名命名远端ios路径名 RemoteWork = os.environ['COMPUTERNAME'] #私钥位置, 相对于当前目录 key_pri = "key/zsl/id_rsa" LocalPath = "../../../client/*" LocalOutPut="./output" ExcludePath="Temp,TempExt,H3DLog,XcodeProject" IpaName="framw-unity" RemoteWorkPath="/Users/"+User+"/work/remote/"+RemoteWork RemotePath = RemoteWorkPath+"/client/" LocalLogPath = LocalOutPut+"/archive_log.txt" RemoteLogPath = "/Users/"+User+"/work/remote/"+RemoteWork+"/client/build/build-ios-output/archive_log.txt" LocalIPAPath = LocalOutPut+"/"+IpaName+".ipa" RemoteIPAPath = "/Users/"+User+"/work/remote/"+RemoteWork+"/"+IpaName+".ipa" #需要自己指定rsync和ssh的路径 MINGW_BIN_PATH=".\\DeltaCopy" rsync = MINGW_BIN_PATH+"/rsync" ssh = MINGW_BIN_PATH+"/ssh" PIPE_NAME = "framw-unity-ios-debug" PIPE_TYPE = "Debug"