using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Battle.BattleHero; namespace Battle { public class BuffParam { //public SkillDesc.Effect effectDesc; public BattleObj battle; public BattleHero caster; public BattleHero target; public SkillDesc skillDesc; public BattleHero.Buff buff; public Dictionary parma; public BuffParam(BattleObj battle, BattleHero caster , BattleHero target, SkillDesc desc, BattleHero.Buff buff, Dictionary parma) { // this.effectDesc = buff.effect; this.battle = battle; this.caster = caster; this.target = target; this.skillDesc = desc; this.buff = buff; this.parma = parma; } } }