using ProtoCSStruct; namespace Game { //就是用活动作为壳。无任何活动相关逻辑 public class LongEmptyActivity : AbstractActivity { public override void OnRoleEnter(PlayerOnGame player) { } protected override void OnStateChange(PlayerOnGame player, int actId, ActivityState state) { } public override void OnSystemUnlock(PlayerOnGame player, int sysId) { } protected override void OnDailyRefresh(PlayerOnGame player, ref DBActInfo activityInfo) { } } }