using Sog; using System.Collections.Generic; namespace HttpProxy { public class HttpProxyServerConfig { public string facebook_appid; public string facebook_seckey; //google帐号验证,aud public string google_aud; //测试好友模式,所有玩家互相都是好友 public int testFacebookFriend; public bool auth_guest;//游客是否需要第三方鉴权(MSDK) public string msdkkey;//对于此游戏的MSDK前后台交互使用id public string qq_appid;//游戏在手Q开放平台的AppId public string qq_appkey;//游戏在手Q开放平台的AppKey public string wx_appid;//游戏在微信开放平台的AppId public string wx_appkey; // hero usdk public string heroUsdk_loginUrl; public string heroUsdk_loginUrlBackup; //加个备份地址,第一个连不上的时候切换 public string heroUsdk_loginUrlLocalCheck; //加个本地校验地址 public List heroUsdkProjCfg = new List(); // 华为HMSCore public string huaweiClientId; public string huaweiClientSecret; public string huaweiGetAccessTokenUrl; public string huaweiGetIDTokenUrl; // 华为AppGallery Connect public string huaweiAGC_ClientId; public string huaweiAGC_ClientSecret; public string huaweiAGC_GetTokenUrl; public string huaweiAGC_VerifyTokenUrl; public string huaweiAGC_ProductId; /// ///任务线程数 /// public int TaskThreadCount; //mimi public string wechatMini_appid;// public string wechatMini_appsecreat;// public string wxMsgToken; public string wxMsgAesKey; public string wxJSApiURL; public string aiHelpUrl; public string aiHelpSec; public string aiHelpAppKey; } }