/* Sog 游戏基础库 2016 by zouwei */ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Runtime; using System.Runtime.Serialization; using System.Net; namespace Sog.ClusterCfg { /* { "name":"Account", "appid": 10 }, */ public class AppConfig { public string name { get; set; } //servertype,apptype public int apptype { get; set; } // 启动顺序,停止的时候反过来 public int sequence { get; set; } //自定义stop的超时时间,缺省10秒 public int stoptimeout { get; set; } public string script { get; set; } } public class ChannelConfig { //app name public string app1 { get; set; } public string app2 { get; set; } public int type { get; set; } } public class GroupProcConfig { //appname public string app { get; set; } //instanceid public int instid { get; set; } //cluster监听端口 public int clusterport { get; set; } //配置文件名字 public string cfg { get; set; } //yinlf 2018.3.15 //添加可自己设置的配置 public string param { get; set; } } public class GroupDeplayConfig { //组名 public string groupname { get; set; } public GroupProcConfig[] procs { get; set; } } public class HostConfig { public string idc { get; set; } //机器的hostname(请尽量填写实际的hostname,根据ip匹配在linux下比较麻烦,还要配置/etc/hosts) public string hostname { get; set; } public int worldid { get; set; } //外网ip public string externalip {get; set;} //内网ip public string innerip { get; set; } //配置路径 public string cfgpath { get; set; } //自定义参数 public string param { get; set; } public HostGroupConfig[] groups { get; set; } public int listenanyip { get; set; } } public class HostGroupConfig { //组名 public string groupname { get; set; } } public class BusinessConfig { //一个独立的业务 public string businessname { get; set; } /// /// 工作路径 /// public string workpath { get; set; } /// /// 机器部署配置 /// public HostConfig[] hosts { get; set; } /// /// 自定义参数配置 /// public string param { get; set; } } public class ClusterConfig { /// /// cluster层服务器配置 /// public AppConfig[] cluster_layer_apps { get; set; } /// /// world层服务器配置 /// public AppConfig[] world_layer_apps { get; set; } /// /// 服务器之间通信管道配置 /// public ChannelConfig[] channels { get; set; } /// /// 进程部署组的配置 /// public GroupDeplayConfig[] groupdeploy { get; set; } /// /// 业务配置,最好只有一个,多个导致配置文件太大 /// public BusinessConfig[] bussiness { get; set; } } }