//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; using Newtonsoft.Json.Linq; using System.IO; using System.Linq; public partial class WeaponDescMgr : IConfigManager { //Singleton private static WeaponDescMgr _instance; private static readonly object syslock = new object(); public static WeaponDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new WeaponDescMgr(); }}} return _instance; }} public class ItemData { public WeaponDesc Item; public int Line; public bool ReadAlready; } protected Dictionary m_ItemTable = new (); protected Dictionary n_ItemTable = new (); //for server only, m_readKeyOnly must be false protected SortedList m_ItemDescTable = new (); public SortedList ItemTable { get { if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }} return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); n_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new WeaponDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1())) { TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine); m_ErrorCount++; continue; } m_ItemTable.Add(item.GetKey1(), itemData); n_ItemTable.Add(item.InternalId, item); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } public WeaponDesc GetConfig(int key) { ItemData itemData; if (m_ItemTable.TryGetValue(key, out itemData) == false) { return null; } if(itemData.ReadAlready) { return itemData.Item; } if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString()); return null; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public WeaponDesc GetConfigByInternal(int internalId) { var desc = n_ItemTable.GetValueOrDefault(internalId, null); if (desc == null) { TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId); } return desc; } } public partial class WeaponDesc { public static readonly string _KEY_InternalId = "InternalId"; public static readonly string _KEY_id = "id"; public static readonly string _KEY_Type = "Type"; public static readonly string _KEY_Production = "Production"; public static readonly string _KEY_Tag = "Tag"; public static readonly string _KEY_FireSkill = "FireSkill"; public static readonly string _KEY_GunSkills = "GunSkills"; public static readonly string _KEY_GunTalents = "GunTalents"; public static readonly string _KEY_FireInterval = "FireInterval"; public static readonly string _KEY_Capacity = "Capacity"; public static readonly string _KEY_ReloadTime = "ReloadTime"; public static readonly string _KEY_FireDmgCoeff = "FireDmgCoeff"; public static readonly string _KEY_ReEnterCD = "ReEnterCD"; /// /// 内部ID /// public int InternalId { get; set; } /// /// 标识 /// public int id { get; set; } /// /// 枪械类型 /// public WeaponType Type { get; set; } /// /// 出品公司 /// public Production Production { get; set; } /// /// Tag /// public string Tag { get; set; } /// /// 开枪时调用的技能 /// public int FireSkill { get; set; } /// /// 持枪时附加的技能 /// public int[] GunSkills { get; set; } /// /// 持枪时附加的技能 /// public int[] GunTalents { get; set; } /// /// 射击间隔 /// public string FireInterval { get; set; } /// /// 弹夹容量 /// public string Capacity { get; set; } /// /// 换弹所需时间 /// public string ReloadTime { get; set; } /// /// 枪械伤害系数(纯显示,万分比) /// public int FireDmgCoeff { get; set; } /// /// 换枪cd(秒,万分比) /// public int ReEnterCD { get; set; } public Dictionary listDic = new Dictionary(); public WeaponDesc() { } public int GetKey1() { return id; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { InternalId = txf.GetintByIndex(_KEY_InternalId); id = txf.GetintByIndex(_KEY_id); if(readKeyOnly) { return true; } Type = (WeaponType)txf.GetintByIndex(_KEY_Type); Production = (Production)txf.GetintByIndex(_KEY_Production); Tag = txf.GetstringByIndex(_KEY_Tag); FireSkill = txf.GetintByIndex(_KEY_FireSkill); GunSkills = txf.GetintArrayByIndex(_KEY_GunSkills); GunTalents = txf.GetintArrayByIndex(_KEY_GunTalents); FireInterval = txf.GetstringByIndex(_KEY_FireInterval); Capacity = txf.GetstringByIndex(_KEY_Capacity); ReloadTime = txf.GetstringByIndex(_KEY_ReloadTime); FireDmgCoeff = txf.GetintByIndex(_KEY_FireDmgCoeff); ReEnterCD = txf.GetintByIndex(_KEY_ReEnterCD); return true; } }