using System; using System.Runtime.Serialization; namespace SogClient { [DataContract] public class ClientTestConfig { //lobby服务器的ip地址 [DataMember(Order = 0)] public string serverIp { get; set; } //lobby服务器的端口 [DataMember(Order = 1)] public int serverPort { get; set; } //是否加密协议 [DataMember(Order = 2)] public bool cryptoMessage { get; set; } //线程数量 [DataMember(Order = 3)] public int threadCount { get; set; } //每个线程玩家数量 [DataMember(Order = 4)] public int playerCountPerThread { get; set; } //帐号前缀,多开的话要保证每个进程前缀不通 //"TestPlayer.ClientTest."; [DataMember(Order = 5)] public string playerAccountIDPre { get; set; } // 0:TCP 1:UDP 2:WebSocket [DataMember(Order = 6)] public int useGateType { get; set; } } }