using ProtoCSClass; namespace CoreGame.Render { public class Handle_BossContinueBattleIntruder : BaseHandle { public override void DoHandle(int eid, object msg) { if (msg is CSCBCPlayerQuerySync cscbcPlayerQuerySync) { var stageId = CoreUIBridge.s_BossBattleParams.redNameStageId; CoreUIBridge.s_BossBattleParams.redNameShowInfo = cscbcPlayerQuerySync.Info; var levelWaveEnt = Contexts.Combat.LevelWave; // if (levelWaveEnt.IsValid() && levelWaveEnt.hasLevelWaveAppend) // { // var append = levelWaveEnt.levelWaveAppend; // append.stageId = stageId; // } } } } }