Initiating legacy licensing module LICENSE SYSTEM [202071 15:2:18] Next license update check is after 2020-06-25T09:24:55 Built from '2018.4/china_unity/release' branch; Version is '2018.4.19f1 (787794183ac1) revision 7894932'; Using compiler version '191326128' OS: 'Windows 10 (10.0.0) 64bit' Language: 'zh' Physical Memory: 16321 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 [Package Manager] Server::Start -- Port 50563 was selected COMMAND LINE ARGUMENTS: F:\Program Files\2018.4.19f1\Editor\Unity.exe -quit -batchmode -logFile F:\jenkins\framw-unity-android-incre-release\build/build-android-output/unity_log.txt -projectPath F:\jenkins\framw-unity-android-incre-release -executeMethod H3DBuild.ContentPipeline.BuildPlayerCmd -buildName framw-unity-android-release -buildTarget Android Successfully changed project path to: F:\jenkins\framw-unity-android-incre-release F:/jenkins/framw-unity-android-incre-release Using Asset Import Pipeline V1. Initiating legacy licensing module Loading GUID <-> Path mappings...0.000067 seconds Loading Asset Database...0.041652 seconds Build target: OSXUniversal found and added! Build target: WindowsStoreApps found and added! Build target: Win64 found and added! Build target: Win found and added! Build target: LinuxUniversal found and added! Build target: Linux64 found and added! Build target: Linux found and added! Build target: iOS found and added! Build target: tvOS found and added! Build target: PS4 found and added! Build target: XboxOne found and added! Build target: Android found and added! Build target: WebGL found and added! Build target: Switch found and added! Build target: Lumin found and added! Build target: PSM found and added! Build target: PSP2 found and added! Build target: WiiU found and added! Build target: Web found and added! Build target: WebStreamed found and added! Build target: OSXIntel found and added! Build target: OSXIntel64 found and added! Build target: BlackBerry found and added! Build target: PS3 found and added! Build target: N3DS found and added! Build target: WP8 found and added! Build target: SamsungTV found and added! Build target: Tizen found and added! AssetDatabase consistency checks...0.030710 seconds Targeting platform: Android Refreshing native plugins compatible for Editor in 46.14 ms, found 14 plugins. Preloading 0 native plugins for Editor in 0.00 ms. DisplayProgressbar: Unity Package Manager [Package Manager] Done resolving packages in 0.19s seconds [Package Manager] Registering 39 packages: [Package Manager] * Package : com.unity.ads@2.0.8 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.ads@2.0.8) [Package Manager] * Package : com.unity.analytics@3.2.2 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.analytics@3.2.2) [Package Manager] * Package : com.unity.collab-proxy@1.2.15 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.collab-proxy@1.2.15) [Package Manager] * Package : com.unity.doc_zh@0.1.0-preview.10 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.doc_zh@0.1.0-preview.10) [Package Manager] * Package : com.unity.messenger@1.0.7-preview (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.messenger@1.0.7-preview) [Package Manager] * Package : com.unity.package-manager-ui@2.0.8 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.package-manager-ui@2.0.8) [Package Manager] * Package : com.unity.purchasing@2.0.3 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.purchasing@2.0.3) [Package Manager] * Package : com.unity.textmeshpro@1.4.1 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.textmeshpro@1.4.1) [Package Manager] * Package : com.unity.modules.ai@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai) [Package Manager] * Package : com.unity.modules.animation@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation) [Package Manager] * Package : com.unity.modules.assetbundle@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle) [Package Manager] * Package : com.unity.modules.audio@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio) [Package Manager] * Package : com.unity.modules.cloth@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth) [Package Manager] * Package : com.unity.modules.director@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director) [Package Manager] * Package : com.unity.modules.imageconversion@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion) [Package Manager] * Package : com.unity.modules.imgui@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui) [Package Manager] * Package : com.unity.modules.jsonserialize@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize) [Package Manager] * Package : com.unity.modules.particlesystem@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem) [Package Manager] * Package : com.unity.modules.physics@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics) [Package Manager] * Package : com.unity.modules.physics2d@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d) [Package Manager] * Package : com.unity.modules.screencapture@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture) [Package Manager] * Package : com.unity.modules.terrain@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain) [Package Manager] * Package : com.unity.modules.terrainphysics@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics) [Package Manager] * Package : com.unity.modules.tilemap@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap) [Package Manager] * Package : com.unity.modules.ui@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui) [Package Manager] * Package : com.unity.modules.uielements@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements) [Package Manager] * Package : com.unity.modules.umbra@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra) [Package Manager] * Package : com.unity.modules.unityanalytics@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics) [Package Manager] * Package : com.unity.modules.unitywebrequest@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest) [Package Manager] * Package : com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle) [Package Manager] * Package : com.unity.modules.unitywebrequestaudio@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio) [Package Manager] * Package : com.unity.modules.unitywebrequesttexture@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture) [Package Manager] * Package : com.unity.modules.unitywebrequestwww@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww) [Package Manager] * Package : com.unity.modules.vehicles@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles) [Package Manager] * Package : com.unity.modules.video@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video) [Package Manager] * Package : com.unity.modules.vr@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr) [Package Manager] * Package : com.unity.modules.wind@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind) [Package Manager] * Package : com.unity.modules.xr@1.0.0 (location: F:\Program Files\2018.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr) [Package Manager] * Package : com.unity.uiwidgets@1.5.4-preview.12 (location: F:\jenkins\framw-unity-android-incre-release\Library\PackageCache\com.unity.uiwidgets@1.5.4-preview.12) [Package Manager] Done registering packages in 0.00s seconds Initialize engine version: 2018.4.19f1 (787794183ac1) GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 950 (ID=0x1402) Vendor: VRAM: 2007 MB Driver: 26.21.14.3200 [EnlightenBakeManager] m_Clear = false; WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. Initialize mono Mono path[0] = 'F:/Program Files/2018.4.19f1/Editor/Data/Managed' Mono path[1] = 'F:/Program Files/2018.4.19f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'F:/Program Files/2018.4.19f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56460 Begin MonoManager ReloadAssembly Refreshing native plugins compatible for Editor in 2.70 ms, found 15 plugins. Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1 Registering precompiled unity dll's ... Register platform support module: F:\Program Files\2018.4.19f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: F:\Program Files\2018.4.19f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.001216 seconds. Registering platform support modules: Registered platform support modules in: 0.0778386s. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 2.12 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.99 ms. Mono: successfully reloaded assembly - Completed reload, in 1.136 seconds Registering precompiled user dll's ... Registered in 0.094600 seconds. Platform modules already initialized, skipping Begin MonoManager ReloadAssembly Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1 Registering platform support modules: Registered platform support modules in: 0.0496796s. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 2.35 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.06 ms. Mono: successfully reloaded assembly - Completed reload, in 1.131 seconds Platform modules already initialized, skipping - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll - Starting compile Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll - Starting compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll - Finished compile Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.023.dll - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll Symbols will be read from Temp\Unity.Analytics.DataPrivacy.pdb Script Module: Unity.Analytics.DataPrivacy.dll Pass: 0 took 32 milliseconds Pass: 1 took 3 milliseconds - Finished compile Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.024.dll Symbols will be read from Temp\Unity.InternalAPIEngineBridge.024.pdb Script Module: Unity.InternalAPIEngineBridge.024.dll Pass: 0 took 0 milliseconds Pass: 1 took 0 milliseconds - Finished compile Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.UIWidgets.dll - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll Symbols will be read from Temp\Unity.TextMeshPro.pdb Script Module: Unity.TextMeshPro.dll Pass: 0 took 65 milliseconds Pass: 1 took 8 milliseconds - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.UIWidgets.dll Symbols will be read from Temp\Unity.UIWidgets.pdb Script Module: Unity.UIWidgets.dll Pass: 0 took 67 milliseconds Pass: 1 took 20 milliseconds - Starting compile Library/ScriptAssemblies/Unity.DocZh.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.Messenger.Editor.dll - Starting compile Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.UIWidgets.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.DocZh.Editor.dll - Finished compile Library/ScriptAssemblies/Unity.Messenger.Editor.dll Begin MonoManager ReloadAssembly Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1 Registering platform support modules: Registered platform support modules in: 0.053006s. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 1.99 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. Mono: successfully reloaded assembly - Completed reload, in 1.129 seconds Platform modules already initialized, skipping - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll Symbols will be read from Temp\Assembly-CSharp-firstpass.pdb Script Module: Assembly-CSharp-firstpass.dll Pass: 0 took 11 milliseconds Pass: 1 took 0 milliseconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll Symbols will be read from Temp\Assembly-CSharp.pdb Script Module: Assembly-CSharp.dll Pass: 0 took 41 milliseconds Pass: 1 took 29 milliseconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll Assets\Framework\Scripts\Core\ResourceManager\ResourceManager.cs(309,6): warning CS0162: Unreachable code detected (Filename: Assets\Framework\Scripts\Core\ResourceManager\ResourceManager.cs Line: 309) Assets\Framework\Scripts\Helper\DebugHelper.cs(13,18): warning CS0219: The variable 'inited' is assigned but its value is never used (Filename: Assets\Framework\Scripts\Helper\DebugHelper.cs Line: 13) Assets\Framework\Scripts\Helper\EngineGameHelper.cs(69,37): warning CS0168: The variable 'ex' is declared but never used (Filename: Assets\Framework\Scripts\Helper\EngineGameHelper.cs Line: 69) Assets\Framework\Scripts\Helper\EngineGameHelper.cs(89,37): warning CS0168: The variable 'ex' is declared but never used (Filename: Assets\Framework\Scripts\Helper\EngineGameHelper.cs Line: 89) Assets\Framework\Scripts\Helper\RunningPlatform\ARunningPlatformHelper.cs(122,26): warning CS0168: The variable 'e' is declared but never used (Filename: Assets\Framework\Scripts\Helper\RunningPlatform\ARunningPlatformHelper.cs Line: 122) Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs(64,33): warning CS0168: The variable 'ex' is declared but never used (Filename: Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs Line: 64) Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs(108,33): warning CS0168: The variable 'ex' is declared but never used (Filename: Assets\Framework\Scripts\Helper\RunningPlatform\IOSPlatformHelper.cs Line: 108) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(738,13): warning CS0618: 'Application.RegisterLogCallback(Application.LogCallback)' is obsolete: 'Application.RegisterLogCallback is deprecated. Use Application.logMessageReceived instead.' (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 738) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(758,13): warning CS0618: 'Application.RegisterLogCallback(Application.LogCallback)' is obsolete: 'Application.RegisterLogCallback is deprecated. Use Application.logMessageReceived instead.' (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 758) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(188,17): warning CS0219: The variable 'className' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 188) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(189,17): warning CS0219: The variable 'methodName' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 189) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(396,17): warning CS0162: Unreachable code detected (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 396) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(401,17): warning CS0162: Unreachable code detected (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 401) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(387,17): warning CS0219: The variable 'className' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 387) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs(388,17): warning CS0219: The variable 'methodName' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKCore\MSDK\Utils\MSDKMessageCenter.cs Line: 388) Assets\Framework\ThirdParty\GCloudSDK\Scripts\GCloud\Common\Object\ApolloObjectManager.cs(73,21): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged' (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\GCloud\Common\Object\ApolloObjectManager.cs Line: 73) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(32,29): warning CS0649: Field 'UIMaterialProperty.m_Float_3_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 32) Assets\Framework\Scripts\Extension\UIExtension\LetterSpacing.cs(37,22): warning CS0649: Field 'LetterSpacing.useRichText' is never assigned to, and will always have its default value false (Filename: Assets\Framework\Scripts\Extension\UIExtension\LetterSpacing.cs Line: 37) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(30,29): warning CS0649: Field 'UIMaterialProperty.m_Float_1_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 30) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(20,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_3' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 20) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\MidasPayService.cs(32,39): warning CS0649: Field 'MidasPayService.mMidasQueryInventoryCallback' is never assigned to, and will always have its default value null (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\MidasPayService.cs Line: 32) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(31,29): warning CS0649: Field 'UIMaterialProperty.m_Float_2_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 31) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(14,28): warning CS0649: Field 'UIMaterialProperty.m_Float_1' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 14) Assets\Framework\Scripts\Core\UIManager\UIView.cs(23,28): warning CS0649: Field 'UIView.m_onClickListeners' is never assigned to, and will always have its default value null (Filename: Assets\Framework\Scripts\Core\UIManager\UIView.cs Line: 23) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(28,29): warning CS0649: Field 'UIMaterialProperty.m_Int_3_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 28) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(16,28): warning CS0649: Field 'UIMaterialProperty.m_Float_3' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 16) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(40,29): warning CS0649: Field 'UIMaterialProperty.m_Color_3_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 40) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(19,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_2' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 19) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(35,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_2_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 35) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(24,28): warning CS0649: Field 'UIMaterialProperty.m_Color_3' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 24) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(38,29): warning CS0649: Field 'UIMaterialProperty.m_Color_1_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 38) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(39,29): warning CS0649: Field 'UIMaterialProperty.m_Color_2_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 39) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(10,26): warning CS0649: Field 'UIMaterialProperty.m_Int_1' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 10) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(36,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_3_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 36) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(18,30): warning CS0649: Field 'UIMaterialProperty.m_Vector4_1' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 18) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(23,28): warning CS0649: Field 'UIMaterialProperty.m_Color_2' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 23) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(12,26): warning CS0649: Field 'UIMaterialProperty.m_Int_3' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 12) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(27,29): warning CS0649: Field 'UIMaterialProperty.m_Int_2_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 27) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(34,29): warning CS0649: Field 'UIMaterialProperty.m_Vector4_1_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 34) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(22,28): warning CS0649: Field 'UIMaterialProperty.m_Color_1' is never assigned to, and will always have its default value (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 22) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(11,26): warning CS0649: Field 'UIMaterialProperty.m_Int_2' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 11) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(15,28): warning CS0649: Field 'UIMaterialProperty.m_Float_2' is never assigned to, and will always have its default value 0 (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 15) Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs(26,29): warning CS0649: Field 'UIMaterialProperty.m_Int_1_p' is never assigned to, and will always have its default value null (Filename: Assets\Engine\Scripts\EffectComponent\UIMaterialProperty.cs Line: 26) Assets\Framework\ToLua\Core\ToLua.cs(47,20): warning CS0414: The field 'ToLua._line' is assigned but its value is never used (Filename: Assets\Framework\ToLua\Core\ToLua.cs Line: 47) Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs(1160,18): warning CS0414: The field 'AudioManager.debug' is assigned but its value is never used (Filename: Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs Line: 1160) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\Model\APMidasBaseRequest.cs(193,24): warning CS0414: The field 'APMidasBaseRequest.acctType' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MidasLocal\Midas\Model\APMidasBaseRequest.cs Line: 193) Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs(1161,12): warning CS0414: The field 'AudioManager.bgmName' is assigned but its value is never used (Filename: Assets\Framework\Scripts\Core\AudioManager\AudioManager.cs Line: 1161) Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs(27,40): warning CS0414: The field 'LocalLoader.m_ABInfos' is assigned but its value is never used (Filename: Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs Line: 27) Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs(685,27): warning CS0414: The field 'BuglyAgent._crashReporterPackage' is assigned but its value is never used (Filename: Assets\Framework\ThirdParty\GCloudSDK\Scripts\MSDKBugly\Bugly\BuglyAgent.cs Line: 685) Assets\Framework\ThirdParty\GCloudSDK\Editor\XUPorter\XCodePostProcess.cs(27,32): warning CS0618: 'IPreprocessBuild' is obsolete: 'Use IPreprocessBuildWithReport instead' (Filename: Assets\Framework\ThirdParty\GCloudSDK\Editor\XUPorter\XCodePostProcess.cs Line: 27) Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(415,4): warning CS0162: Unreachable code detected (Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 415) Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(532,21): warning CS0162: Unreachable code detected (Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 532) Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs(557,13): warning CS0162: Unreachable code detected (Filename: Assets\Framework\Editor\VersionRelease\VersionReleaseEditor.cs Line: 557) Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(379,13): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 379) Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(379,31): warning CS0618: 'PrefabUtility.GetPrefabType(Object)' is obsolete: 'Use GetPrefabAssetType and GetPrefabInstanceStatus to get the full picture about Prefab types.' (Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 379) Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs(381,25): warning CS0618: 'PrefabType' is obsolete: 'PrefabType no longer tells everything about Prefab instance.' (Filename: Assets\Framework\Scripts\Helper\Common\Editor\EditorTools.cs Line: 381) Assets\Framework\Scripts\Extension\UIExtension\UIEffect\Editor\UIParticleEditor.cs(26,25): warning CS0649: Field 'UIParticleEditor.s_Material' is never assigned to, and will always have its default value null (Filename: Assets\Framework\Scripts\Extension\UIExtension\UIEffect\Editor\UIParticleEditor.cs Line: 26) Reloading assemblies after script compilation. Begin MonoManager ReloadAssembly Initializing Unity.PackageManager (PackageManager) v2018.4.19 for Unity v2018.4.19f1 Registering platform support modules: Registered platform support modules in: 0.0538133s. Native extension for Android target not found Native extension for WindowsStandalone target not found Refreshing native plugins compatible for Editor in 2.29 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. Mono: successfully reloaded assembly - Completed reload, in 1.273 seconds Platform modules already initialized, skipping Validating Project structure ... 0.076468 seconds. Refresh: detecting if any assets need to be imported or removed ... Refreshing native plugins compatible for Editor in 2.03 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.111900s Asset Scan time: 0.111071s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. Warming cache for 6391 main assets: 0.014944 seconds elapsed Initializing Unity extensions: 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/Runtime/UnityEngine.Timeline.dll' GUID: 6a10b2909283487f913b00d94cd3faf5 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll' GUID: 844f815391db42d49455cbf1a7bfc434 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/Standalone/UnityEngine.Networking.dll' GUID: dc443db3e92b4983b9738c1131f555cb 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Runtime/UnityEngine.SpatialTracking.dll' GUID: ed7343f30e3843b3afda8f8b02669cea 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll' GUID: 4a3ecb1425d14502837abea459cf2b70 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll' GUID: 5f32cd94baa94578a686d4b9d6b660f7 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll' GUID: b5da970776034f77a070d99423d68791 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll' GUID: 870353891bb340e2b2a9c8707e7419ba 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll' GUID: ead147da21254ff9a0a936bdd75e1680 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Runtime/UnityEngine.GoogleAudioSpatializer.dll' GUID: e4f4cf1b9b434137a499903a7a1d651a 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll' GUID: 3a84de5cd0624681b6b6dcd8921d912a 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8 'F:/Program Files/2018.4.19f1/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll' GUID: 7668179ede524d6396c8b7d84461ea29 WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'VR/SpatialMapping/Wireframe' - Setting to default shader. WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader. Unloading 2818 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 233.5 MB. System memory in use after: 232.2 MB. Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 3302. Total: 4.736800 ms (FindLiveObjects: 0.615100 ms CreateObjectMapping: 0.110700 ms MarkObjects: 2.690600 ms DeleteObjects: 1.319900 ms) Script Compilation Pipeline Post Process Assets time: 0.000503s Assembly Updater Post Process Assets time: 0.000002s Refreshing native plugins compatible for Editor in 2.08 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. Updating Assets/temp-RunTimeContext.asset - GUID: e480f4f6532aba1489c040634ac885cf... ----- Compute hash for Assets/temp-RunTimeContext.asset. done. [Time: 115.285500 ms] Script Compilation Pipeline Post Process Assets time: 0.000009s Assembly Updater Post Process Assets time: 0.000046s Refreshing native plugins compatible for Editor in 2.06 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.07 ms. 2020/07/01 15:02:39.502 0 H3D Debug - Init lua state cost: 0.07152268 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123) 2020/07/01 15:02:39.611 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton ResourceManagerEditor UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21) BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47) BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58) BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19) LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066) LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235) LuaInterface.LuaDLL:tolua_require(IntPtr, String) LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542) LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21) 2020/07/01 15:02:39.623 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton LocalLoader UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21) BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47) BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58) BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19) ResourceManagerEditor:LoadFromResourceSync(String, LoadType, ResRequest) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:202) ResourceManagerEditor:SyncLoadAsset(String, LoadType) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:303) LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066) LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235) LuaInterface.LuaDLL:tolua_require(IntPtr, String) LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542) LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21) 2020/07/01 15:02:39.627 0 H3D Debug - Debug MT|BaseUtil.SingletonManager.CreateSingleton AssetLoaderMgr UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) BaseUtil.<>c:<.cctor>b__12_1(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:21) BaseUtil.LogHelper:Debug(String) (at Assets\Framework\Scripts\Core\Network\Helper\LogHelper.cs:47) BaseUtil.SingletonManager:CreateSingleton() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:58) BaseUtil.ASingleton`1:get_Instance() (at Assets\Framework\Scripts\Helper\Singleton\SingletonHelper.cs:19) LocalLoader:LoadAssetSync(String, AssetInfo) (at Assets\Framework\Scripts\Core\ResourceManager\LocalLoader.cs:63) ResourceManagerEditor:LoadFromResourceSync(String, LoadType, ResRequest) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:202) ResourceManagerEditor:SyncLoadAsset(String, LoadType) (at Assets\Framework\Scripts\Core\ResourceManager\ResourceManagerEditor.cs:303) LuaInterface.ToLua:LoadLua(String, String&) (at Assets\Framework\ToLua\Core\ToLua.cs:3066) LuaInterface.ToLua:Loader(IntPtr) (at Assets\Framework\ToLua\Core\ToLua.cs:235) LuaInterface.LuaDLL:tolua_require(IntPtr, String) LuaInterface.LuaStatePtr:LuaRequire(String) (at Assets\Framework\ToLua\Core\LuaStatePtr.cs:542) LuaInterface.LuaState:Require(String) (at Assets\Framework\ToLua\Core\LuaState.cs:652) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:23) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Scripts/Core/Network/Helper/LogHelper.cs Line: 21) 2020/07/01 15:02:39.863 0 H3D Debug - 总资源数为 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331) 2020/07/01 15:02:39.864 0 H3D Debug - 总共AB数量 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332) 2020/07/01 15:02:39.867 0 H3D Debug - 所有资源标记结束 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594) WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader. Script Compilation Pipeline Post Process Assets time: 0.000010s Assembly Updater Post Process Assets time: 0.000028s Hashing assets (1 files)... 0.001 seconds file read: 0.000 seconds (0.001 MB) wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound) wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound) hash: 0.000 seconds Updating Assets/temp-RunTimeContext.asset - GUID: e480f4f6532aba1489c040634ac885cf... done. [Time: 3.984800 ms] Script Compilation Pipeline Post Process Assets time: 0.000008s Assembly Updater Post Process Assets time: 0.000034s Refreshing native plugins compatible for Editor in 2.07 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 KB. Total uncompressed size 4.3 KB. Unloading 149 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 182.8 MB. System memory in use after: 183.0 MB. Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 3355. Total: 19.045300 ms (FindLiveObjects: 1.409200 ms CreateObjectMapping: 0.362800 ms MarkObjects: 17.144500 ms DeleteObjects: 0.127500 ms) ------------------------------------------------------------------------------- Bundle Name: zh Compressed Size:1.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.3 kb 6.0% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 94.0% Total User Assets 4.3 kb 100.0% Complete build size 4.3 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.2 kb 3.6% Built-in AssetBundleManifest: AssetBundleManifest 0.1 kb 2.4% AssetBundle Object ------------------------------------------------------------------------------- 2020/07/01 15:02:40.187 0 H3D Debug - assetBundle created successfully! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625) 2020/07/01 15:02:40.275 0 H3D Debug - Init lua state cost: 0.00115335 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123) 2020/07/01 15:02:40.436 0 H3D Debug - 总资源数为 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331) 2020/07/01 15:02:40.437 0 H3D Debug - 总共AB数量 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332) 2020/07/01 15:02:40.438 0 H3D Debug - 所有资源标记结束 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 KB. Total uncompressed size 4.2 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 179.0 MB. System memory in use after: 179.3 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355. Total: 6.071300 ms (FindLiveObjects: 0.494800 ms CreateObjectMapping: 0.093100 ms MarkObjects: 5.467100 ms DeleteObjects: 0.015800 ms) ------------------------------------------------------------------------------- Bundle Name: tw Compressed Size:1.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.2 kb 4.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 95.4% Total User Assets 4.2 kb 100.0% Complete build size 4.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.1 kb 2.4% AssetBundle Object 0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest ------------------------------------------------------------------------------- 2020/07/01 15:02:40.624 0 H3D Debug - assetBundle created successfully! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625) 2020/07/01 15:02:40.632 0 H3D Debug - Init lua state cost: 0.001265526 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123) 2020/07/01 15:02:40.797 0 H3D Debug - 总资源数为 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331) 2020/07/01 15:02:40.798 0 H3D Debug - 总共AB数量 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332) 2020/07/01 15:02:40.799 0 H3D Debug - 所有资源标记结束 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 KB. Total uncompressed size 4.2 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 179.1 MB. System memory in use after: 179.3 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355. Total: 6.203500 ms (FindLiveObjects: 0.582500 ms CreateObjectMapping: 0.090600 ms MarkObjects: 5.513900 ms DeleteObjects: 0.016100 ms) ------------------------------------------------------------------------------- Bundle Name: us Compressed Size:1.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.2 kb 4.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 95.4% Total User Assets 4.2 kb 100.0% Complete build size 4.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.1 kb 2.4% AssetBundle Object 0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest ------------------------------------------------------------------------------- 2020/07/01 15:02:40.987 0 H3D Debug - assetBundle created successfully! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625) 2020/07/01 15:02:41.006 0 H3D Debug - Init lua state cost: 0.001475573 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123) 2020/07/01 15:02:41.170 0 H3D Debug - 总资源数为 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331) 2020/07/01 15:02:41.171 0 H3D Debug - 总共AB数量 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332) 2020/07/01 15:02:41.172 0 H3D Debug - 所有资源标记结束 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 KB. Total uncompressed size 4.2 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 179.1 MB. System memory in use after: 179.3 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355. Total: 6.033800 ms (FindLiveObjects: 0.587000 ms CreateObjectMapping: 0.093500 ms MarkObjects: 5.335800 ms DeleteObjects: 0.016900 ms) ------------------------------------------------------------------------------- Bundle Name: kr Compressed Size:1.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.2 kb 4.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 95.4% Total User Assets 4.2 kb 100.0% Complete build size 4.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.1 kb 2.4% AssetBundle Object 0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest ------------------------------------------------------------------------------- 2020/07/01 15:02:41.355 0 H3D Debug - assetBundle created successfully! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625) 2020/07/01 15:02:41.363 0 H3D Debug - Init lua state cost: 0.001260281 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) LuaInterface.LuaState:.ctor() (at Assets\Framework\ToLua\Core\LuaState.cs:123) BuildExtraDepend:BuildEx(Dictionary`2) (at Assets\Framework\Editor\build\BuildExtraDepend.cs:22) CreateAssetBundle:GetAllDependencies(String[]) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:533) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:587) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/ToLua/Core/LuaState.cs Line: 123) 2020/07/01 15:02:41.532 0 H3D Debug - 总资源数为 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:331) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 331) 2020/07/01 15:02:41.533 0 H3D Debug - 总共AB数量 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:LogFilesABNames() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:332) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:592) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 332) 2020/07/01 15:02:41.534 0 H3D Debug - 所有资源标记结束 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:GenerateABNames(String[], String) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:594) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1520) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 594) DisplayProgressbar: Building AssetBundle DisplayProgressbar: Building Asset Bundle ***Player size statistics*** Total compressed size 1.5 KB. Total uncompressed size 4.2 KB. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 179.1 MB. System memory in use after: 179.4 MB. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 3355. Total: 6.496700 ms (FindLiveObjects: 0.695800 ms CreateObjectMapping: 0.145700 ms MarkObjects: 5.638500 ms DeleteObjects: 0.015800 ms) ------------------------------------------------------------------------------- Bundle Name: jp Compressed Size:1.5 kb Uncompressed usage by category (Percentages based on user generated assets only): Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.2 kb 4.6% Levels 0.0 kb 0.0% Scripts 0.0 kb 0.0% Included DLLs 0.0 kb 0.0% File headers 4.0 kb 95.4% Total User Assets 4.2 kb 100.0% Complete build size 4.2 kb Used Assets and files from the Resources folder, sorted by uncompressed size: 0.1 kb 2.4% AssetBundle Object 0.1 kb 2.1% Built-in AssetBundleManifest: AssetBundleManifest ------------------------------------------------------------------------------- 2020/07/01 15:02:41.720 0 H3D Debug - assetBundle created successfully! UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LogWrapper:LogPrivate(ELogLevel, LogProfileType, String) LogWrapper:LogImp(ELogLevel, LogProfileType, String) LogWrapper:LogDebug(String) CreateAssetBundle:CreateAssetBundles() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:625) CreateAssetBundle:CreateLocalizedAssetBundle() (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1521) CreateAssetBundle:BuildAssetBundle(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1533) CreateAssetBundle:BuildAndroid(Boolean) (at Assets\Framework\Editor\build\CreateAssetBundle.cs:1623) H3DTool:BuildAndroidAB() (at Assets\Framework\Editor\H3DTool.cs:178) H3DBuild.CreateAssetBundleTask:Run() (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/build/CreateAssetBundle.cs Line: 625) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in :0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) [0x00000] in :0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare) at System.IO.File.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access) [0x00000] in :0 at H3DTool.WriteBuildLog (System.String log) [0x00030] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DTool.cs:404 at CreateAssetBundle.BuildAssetBundle (System.Boolean isVersionRelease) [0x00014] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\build\CreateAssetBundle.cs:1534 at CreateAssetBundle.BuildAndroid (System.Boolean isVersionRelease) [0x00018] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\build\CreateAssetBundle.cs:1623 at H3DTool.BuildAndroidAB () [0x00009] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DTool.cs:178 at H3DBuild.CreateAssetBundleTask.Run () [0x00153] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\CustomTask\CreateAssetBundleTask.cs:75 at H3DBuild.PlayerBuilder.Build (H3DBuild.BuildPipe pipe) [0x00079] in F:\jenkins\framw-unity-android-incre-release\Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:35 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:49) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/H3DBuild/PlayerBuilder/Editor/PlayerBuilder.cs Line: 49) [H3D][2020-07-01 03:02:41]: Access to the path "F:\jenkins\framw-unity-android-incre-release\build.log" is denied. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogError(String, Object) H3DLog:LogError(String, String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:57) H3DLog:LogError(String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:51) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:50) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/Share/Editor/H3DLog.cs Line: 57) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Script Compilation Pipeline Post Process Assets time: 0.000006s Assembly Updater Post Process Assets time: 0.000001s Refreshing native plugins compatible for Editor in 2.20 ms, found 15 plugins. Preloading 1 native plugins for Editor in 0.05 ms. [************* Build player result ={0} ************][2020-07-01 03:02:41]: Failed UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) H3DLog:Log(String, String, Object[]) (at Assets\Framework\Editor\Share\Editor\H3DLog.cs:28) H3DBuild.PlayerBuilder:LogResult(BuildResult) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:102) H3DBuild.PlayerBuilder:Build(BuildPipe) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:66) H3DBuild.PlayerBuilder:Build(String) (at Assets\Framework\Editor\H3DBuild\PlayerBuilder\Editor\PlayerBuilder.cs:109) H3DBuild.ContentPipeline:BuildPlayerCmd() (at Assets\Framework\Editor\H3DBuild\Editor\ContentPipeline.cs:87) (Filename: Assets/Framework/Editor/Share/Editor/H3DLog.cs Line: 28) Batchmode quit successfully invoked - shutting down! [Performance] CurlRequestCheck : 14 samples, Peak. 66.6 us (4.3x), Avg. 15.4 us, Total. 215.6 us (0.0%) [Performance] PackageManager::RunRequestSynchronously : 4 samples, Peak. 35.7 us (2.4x), Avg. 14.7 us, Total. 58.80 us (0.0%) Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.055496s Asset Scan time: 0.054577s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s Refresh: detecting if any assets need to be imported or removed ... Refresh Completed time: 0.055073s Asset Scan time: 0.054272s Asset Hashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Scripting) time: 0.000000s (count: 0) Post Processs Assets (Scripting) time: 0.000000s Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s] Asset Import (Non Scripting) time: 0.000000s (count: 0) Post Process Assets (Non Scripting) time: 0.000000s Dependent Assets to Import Queue time: 0.000000s System memory in use before: 182.9 MB. System memory in use after: 183.2 MB. Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 3351. Total: 6.061200 ms (FindLiveObjects: 0.554400 ms CreateObjectMapping: 0.096200 ms MarkObjects: 5.335900 ms DeleteObjects: 0.074200 ms) [Package Manager] Server::Kill -- Server was shutdown Cleanup mono Exiting batchmode successfully now! Exiting without the bug reporter. Application will terminate with return code 0