using ProtoCSStruct;
using Sog;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
///
/// 活动榜
///
public class ActRankTigger
{
private static Action[] m_actRank_Event = new Action[((int)ActRankType.Size)];
public static void RegisterAll()
{
m_actRank_Event[(int)ActRankType.None] = TiggerNone;
m_actRank_Event[(int)ActRankType.MainlandLevel] = TiggerMainLand;
}
///
/// 单个触发
///
///
///
public static void TiggerActRank(PlayerOnGame player, ActRankType type, int score, bool updateData = false) => m_actRank_Event[(int)type](player, score, updateData);
//整体触发
public static void TiggerNone(PlayerOnGame player, int num, bool updateData = false)
{
TraceLog.Error("PopBagCondition.TiggerNone select none player:{0}", player.UserID);
}
public static void TiggerMainLand(PlayerOnGame player, int mainland, bool updateData = false)
{
if (mainland <= 0) return;
TraceLog.Trace("PopBagCondition.TiggerMainLand select player:{0} mainlan:{1}", player.UserID, mainland);
}
}
}