//============================================ //--4>: // Exported by ExcelConfigExport // // 此代码为工具根据配置自动生成, 请不要修改 // //============================================ using System; using Sog; using System.Collections.Generic; using Newtonsoft.Json.Linq; using System.IO; using System.Linq; public partial class MonsterPropDescMgr : IConfigManager { //Singleton private static MonsterPropDescMgr _instance; private static readonly object syslock = new object(); public static MonsterPropDescMgr Instance { get { if (_instance == null) { lock (syslock) { if (_instance == null) { _instance = new MonsterPropDescMgr(); }}} return _instance; }} public class ItemData { public MonsterPropDesc Item; public int Line; public bool ReadAlready; } protected Dictionary m_ItemTable = new (); protected Dictionary n_ItemTable = new (); //for server only, m_readKeyOnly must be false protected SortedList m_ItemDescTable = new (); public SortedList ItemTable { get { if (m_ItemDescTable.Count == 0) { foreach (var item in m_ItemTable) { m_ItemDescTable.Add(item.Key, item.Value.Item); }} return m_ItemDescTable; } } private TabBinFile m_tbf; //private TabTextFile m_tf; private int m_curAsynKey1; public override bool InitBin(string fileName, byte[] fileContent) { m_ErrorCount = 0; m_ItemTable.Clear(); n_ItemTable.Clear(); m_ItemDescTable.Clear(); m_allRead = false; m_curAsynKey1 = 0; m_tbf = new TabBinFile(fileName, fileContent); while (m_tbf.Next()) { ItemData itemData = new ItemData() { Item = new MonsterPropDesc() }; var item = itemData.Item; if (m_readKeyOnly) {m_tbf.SetCurrentCol(0); } if (item.ReadItemBin(m_tbf, m_readKeyOnly) == false) { TraceLog.Error("Failed to InitBin TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); m_ErrorCount++; continue; } if (m_ItemTable.ContainsKey(item.GetKey1())) { TraceLog.Error("Failed to InitBin TabManager:{0}, multi key:{1}, line: {2}", this.ToString(), item.GetKey1(), m_tbf.CurrentLine); m_ErrorCount++; continue; } m_ItemTable.Add(item.GetKey1(), itemData); n_ItemTable.Add(item.InternalId, item); if (m_readKeyOnly) { itemData.Line = m_tbf.CurrentLine; } else { itemData.ReadAlready = true; } } if (!m_readKeyOnly) { m_tbf = null; } return true; } public MonsterPropDesc GetConfig(int key) { ItemData itemData; if (m_ItemTable.TryGetValue(key, out itemData) == false) { return null; } if(itemData.ReadAlready) { return itemData.Item; } if (m_tbf == null) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed fs null TabManager:{ 0}, read line error,", this.ToString()); return null; } m_tbf.SetCurrentLine(itemData.Line); m_tbf.SetCurrentCol(0); itemData.ReadAlready = true; if (itemData.Item.ReadItemBin(m_tbf, false) == false) { TraceLog.Error("Cfg1KeyMgrTemplate.GetConfig Failed to init TabManager:{0}, read line error, line: {1}", this.ToString(), m_tbf.CurrentLine); return null; } return itemData.Item; } public MonsterPropDesc GetConfigByInternal(int internalId) { var desc = n_ItemTable.GetValueOrDefault(internalId, null); if (desc == null) { TraceLog.Error("Cfg1KeyMgrTemplate.Get by InternalId Failed fs null TabManager:{0}, internalId={1},read line error,", this.ToString(), internalId); } return desc; } } public partial class MonsterPropDesc { public static readonly string _KEY_InternalId = "InternalId"; public static readonly string _KEY_id = "id"; public static readonly string _KEY_type = "type"; public static readonly string _KEY_exp = "exp"; public static readonly string _KEY_dropConfig = "dropConfig"; public static readonly string _KEY_Atk = "Atk"; public static readonly string _KEY_Def = "Def"; public static readonly string _KEY_HP = "HP"; public static readonly string _KEY_MoveSpeed = "MoveSpeed"; public static readonly string _KEY_ShieldType = "ShieldType"; public static readonly string _KEY_ShieldValue = "ShieldValue"; public static readonly string _KEY_ShieldRestore = "ShieldRestore"; public static readonly string _KEY_HurtRate = "HurtRate"; public static readonly string _KEY_UnHurtRate = "UnHurtRate"; public static readonly string _KEY_CritRate = "CritRate"; public static readonly string _KEY_UnCritRate = "UnCritRate"; public static readonly string _KEY_CritDamage = "CritDamage"; public static readonly string _KEY_EvadeRate = "EvadeRate"; public static readonly string _KEY_HealRate = "HealRate"; public static readonly string _KEY_StunRate = "StunRate"; public static readonly string _KEY_UnStunRate = "UnStunRate"; public static readonly string _KEY_HS_Rate = "HS_Rate"; public static readonly string _KEY_HS_Resistance = "HS_Resistance"; public static readonly string _KEY_HS_DamageIncrease = "HS_DamageIncrease"; public static readonly string _KEY_MonsterParam1 = "MonsterParam1"; public static readonly string _KEY_NoChangeDir = "NoChangeDir"; /// /// 内部ID /// public int InternalId { get; set; } /// /// 怪物id /// public int id { get; set; } /// /// 怪物类型 /// public MonsterType type { get; set; } /// /// 怪物经验 /// public int exp { get; set; } /// /// 怪物掉落 Reward表 /// public string dropConfig { get; set; } /// /// Atk /// public int Atk { get; set; } /// /// Def /// public int Def { get; set; } /// /// TotalHp /// public long HP { get; set; } /// /// MoveSpeed /// public int MoveSpeed { get; set; } /// /// 护盾属性 /// public ElementType ShieldType { get; set; } /// /// 护盾值万分比 /// public long ShieldValue { get; set; } /// /// 护盾重置时间ms /// public int ShieldRestore { get; set; } /// /// DamageRate /// public int HurtRate { get; set; } /// /// DamageResistance /// public int UnHurtRate { get; set; } /// /// CriticalRate /// public int CritRate { get; set; } /// /// CriticalResistance /// public int UnCritRate { get; set; } /// /// CriticalDamageIncrease /// public int CritDamage { get; set; } /// /// Dodge1 /// public int EvadeRate { get; set; } /// /// HealingIncrease /// public int HealRate { get; set; } /// /// StunRate /// public int StunRate { get; set; } /// /// StunResistance /// public int UnStunRate { get; set; } /// /// HS_Rate /// public int HS_Rate { get; set; } /// /// HS_Resistance /// public int HS_Resistance { get; set; } /// /// HS_DamageIncrease /// public int HS_DamageIncrease { get; set; } /// /// MagicPatch01 /// public int MonsterParam1 { get; set; } /// /// 不反转方向 /// public int NoChangeDir { get; set; } public Dictionary listDic = new Dictionary(); public MonsterPropDesc() { } public int GetKey1() { return id; } public bool ReadItemBin(TabBinFile txf, bool readKeyOnly) { InternalId = txf.GetintByIndex(_KEY_InternalId); id = txf.GetintByIndex(_KEY_id); if(readKeyOnly) { return true; } type = (MonsterType)txf.GetintByIndex(_KEY_type); exp = txf.GetintByIndex(_KEY_exp); dropConfig = txf.GetstringByIndex(_KEY_dropConfig); Atk = txf.GetintByIndex(_KEY_Atk); Def = txf.GetintByIndex(_KEY_Def); HP = txf.GetlongByIndex(_KEY_HP); MoveSpeed = txf.GetintByIndex(_KEY_MoveSpeed); ShieldType = (ElementType)txf.GetintByIndex(_KEY_ShieldType); ShieldValue = txf.GetlongByIndex(_KEY_ShieldValue); ShieldRestore = txf.GetintByIndex(_KEY_ShieldRestore); HurtRate = txf.GetintByIndex(_KEY_HurtRate); UnHurtRate = txf.GetintByIndex(_KEY_UnHurtRate); CritRate = txf.GetintByIndex(_KEY_CritRate); UnCritRate = txf.GetintByIndex(_KEY_UnCritRate); CritDamage = txf.GetintByIndex(_KEY_CritDamage); EvadeRate = txf.GetintByIndex(_KEY_EvadeRate); HealRate = txf.GetintByIndex(_KEY_HealRate); StunRate = txf.GetintByIndex(_KEY_StunRate); UnStunRate = txf.GetintByIndex(_KEY_UnStunRate); HS_Rate = txf.GetintByIndex(_KEY_HS_Rate); HS_Resistance = txf.GetintByIndex(_KEY_HS_Resistance); HS_DamageIncrease = txf.GetintByIndex(_KEY_HS_DamageIncrease); MonsterParam1 = txf.GetintByIndex(_KEY_MonsterParam1); NoChangeDir = txf.GetintByIndex(_KEY_NoChangeDir); return true; } public RewardDesc GetDropConfigDesc() { return RewardDescMgr.Instance.GetConfig(dropConfig); } }