using ProtoCSStruct; namespace Game { //循环冒险活动 public class AdventurePassAct : AbstractLoopActivity { public override void OnRoleEnter(PlayerOnGame player) { BattlePassSvc.OnRoleEnter(player, ActivityType.AdventurePass); } protected override void OnStateChange(PlayerOnGame player, int actId, ActivityState state) { BattlePassSvc.OnStateChange(player,actId,state); } public override void OnSystemUnlock(PlayerOnGame player, int sysId) { } protected override void OnDailyRefresh(PlayerOnGame player, ref DBActInfo activityInfo) { BattlePassSvc.OnDailyRefresh(player,ref activityInfo); } } }