using ProtoCSClass; using xFrame; namespace CoreGame.Render { public class Handle_BossContinueBattleLeave : BaseHandle { public override void DoHandle(int eid, object msg) { if (msg is CSCBLeaveRes cscbLeaveRes) { CoreUIBridge.CoreGamePushCSCBLeaveRes(cscbLeaveRes); } else { XLog.LogError("Handle_BossContinueBattleLeave DoHandle error"); } } } }