namespace Battle { internal static class BattleMatchNotify { public static void NotifyAllPlayerCancelBattle(BattleObj battle) { // TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerCancelBattle battleId {0}", battle.InitBattleData.BattleId); // // CSBattleCancelRes res = new CSBattleCancelRes(); // res.BattleId = battle.InitBattleData.BattleId; // // foreach (var player in battle.playerList) // { // BattleServerUtils.GetPacketSender().SendToServerByID( // player.GameSvrId, (int)CSGameMsgID.BattleCancelRes, ref res, player.Uid); // } } public static void NotifyAllPlayerBattleStageEnd(BattleObj battle) { // TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerStageEnd battleId {0}", battle.BattleId); // var notify = new CSBattleStageEndNotify(); // notify.BattleId = battle.BattleId; // notify.NowStage = battle.nowStage; // foreach (var player in battle.playerList) // { // BattleServerUtils.GetPacketSender().SendToServerByID( // player.GameSvrId,(int)CSGameMsgID.BattleStageEndNotify, ref notify, player.Uid); // } } public static void NotifyAllPlayerBattleEnd(BattleObj battle) { // TraceLog.Trace("BattleMatchNotify.NotifyAllPlayerBattleEnd battleId {0}", battle.BattleId); // // var notify = new CSBattleEndNotify(); // notify.BattleId = battle.BattleId; // // foreach (var player in battle.playerList) // { // BattleServerUtils.GetPacketSender().SendToServerByID( // player.GameSvrId, (int)CSGameMsgID.BattleEndNotify, ref notify, player.Uid); // } } } }