using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sog { public enum AccountType { AccountType_Guest = 0, AccountType_Facebook = 1, AccountType_Google = 2, AccountType_Hero = 3, AccountType_HeroUSDK = 4, AccountType_Huawei = 5, AccountType_QQ = 10, AccountType_WX = 11, AccountType_WXMini = 12, } public enum PlatformType { PlatformType_Default = 0, //混合类型 PlatformType_Android = 1, PlatformType_IOS = 2, PlatformType_Windows = 3, } public enum PayType { Google = 1, IAP = 2, //ios Hero = 3, Huawei = 4, MiniPay = 5, } public enum HeroUSDKProj { Min = 0, SEA = 1, JP = 2, KR = 3, ZH = 4, JP2 = 5, EN = 6, Max = 7, } // 玩家状态 public enum PlayerStatus { idle = 0, // 空闲 logout = 10, //已经登出,在这个状态玩家可能又登陆 } //性别 public enum GenderType { None = 0, Male = 1, Female = 2, } //重置数据类型 public enum ResetDataType { None = 0, //不重置 DailyReset = 1, //每日重置 WeekReset = 2, //每周重置 } }