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22 lines
550 B
22 lines
550 B
using CoreGame;
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namespace CoreGame.Render
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{
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public class Trigger_GunReloadStart : TriggerBase
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{
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public override void OnEvent(TriggerSpec self, int eventId, object param1)
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{
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OnTrigger(self, eventId, param1);
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}
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public override void Init(TriggerSpec self)
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{
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RegEntityEvent(self, ClientEvent.OnGunReloadStart);
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}
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public override void UnInit(TriggerSpec self)
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{
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UnRegEntityEvent(self, ClientEvent.OnGunReloadStart);
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}
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}
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}
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