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33 lines
875 B
33 lines
875 B
using CoreGame;
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namespace CoreGame.Render
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{
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//triggerCfg.param1 1为永久buff,2为2秒限时buff
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public class Trigger_MakeEntityCannotBeHurt : TriggerBase
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{
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public override void OnEvent(TriggerSpec self, int eventId, object param1)
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{
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OnTrigger(self, eventId, param1);
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}
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public override bool OnPreExecuteCheck(TriggerSpec self, int eventId, object param1)
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{
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if (triggerCfg.param1 == (int)param1)
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{
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return true;
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}
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return false;
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}
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public override void Init(TriggerSpec self)
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{
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RegEntityEvent(self, ClientEvent.MakeEntityCannotBeHurt);
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}
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public override void UnInit(TriggerSpec self)
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{
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UnRegEntityEvent(self, ClientEvent.MakeEntityCannotBeHurt);
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}
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}
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}
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