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17 lines
366 B

using Entitas;
namespace CoreGame.Render
{
[Combat]
public class BornComponent : IComponent, IReset
{
public float delayCreateTime;
public string bornEffectPath;
internal ReuseGoData bornEffect;
public void Reset()
{
GoPoolDic.ReleaseGo(bornEffect);
bornEffect = null;
}
}
}