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20 lines
510 B

using Entitas;
using UnityEngine;
namespace CoreGame.Render
{
[Combat]
public class BeAttractedComponent : IComponent, IReset
{
public int attractorEid; // 吸引者
public Vector2 startPos; // 开始位置
public float startScale; // 开始大小
public float targetScale; // 目标大小
public float duration; // fly时间
internal float accTime; // 累计时间
public void Reset()
{
accTime = 0;
}
}
}