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13 lines
394 B

namespace CoreGame.Render.System.PostProcess
{
public class LogicFrameEndFeature : Feature
{
public LogicFrameEndFeature(Contexts contexts)
{
// Add(new DestroyEntEventSystem(contexts)); // priority: 0
// Add(new DestroyInputCombatSystem(contexts));
Add(new DestroyDestroyEntCombatSystem(contexts));
}
}
}