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15 lines
400 B
15 lines
400 B
using CoreGame;
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using Entitas;
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namespace CoreGame.Render
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{
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public class StateSyncFeature : Feature
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{
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public StateSyncFeature(Contexts contexts)
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{
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// Add(new VFXDataProcessSys(contexts));
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Add(new RiseHurtSystem(contexts));
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Add(new StateBarUpdateSystem(contexts), new SystemTickInfo(){frameSpan = GameTime.LowSpanTime});
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}
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}
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}
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