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82 lines
3.2 KiB
82 lines
3.2 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Sog;
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using ProtoCSStruct;
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using Sog.Gate;
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namespace Account
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{
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public static class AccountServerRoute
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{
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/// <summary>
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/// 判断是否需要路由到别的account进程,多进程部署的时候需要这个功能
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/// 帐号是和account进程绑定的,所以运营过程中不支持动态添加account进程,有点不灵活,但是简单,
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/// 实际游戏运营的时候不需要动态分配,这个一旦决定了很少会变
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/// </summary>
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/// <param name="playerSession"></param>
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/// <param name="packet"></param>
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/// <returns></returns>
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public static bool CheckAndRouteLoginReq(PlayerSession playerSession, StructPacket packet)
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{
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return false;
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////没有开启多account功能
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//int accountServerCount = AccountServerUtils.GetServerConfig().accountServerCount;
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//if (accountServerCount <= 1)
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//{
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// return false;
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//}
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//ref CSAccountAuthReq accountAuthReq = ref packet.GetMessage<CSAccountAuthReq>();
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//string accountID = accountAuthReq.Account.AccountID.GetString();
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//int accountIndex = AccountUtils.CalcAccountIndexByTotalCount(accountAuthReq.Account.AccountType
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// , accountID
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// , accountServerCount);
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////帐号服务器instance 是accountIndex+1
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//uint shouldAccountServerID = ServerIDUtils.GetLevel0ServerIDByType((int)ServerType.Account, accountIndex + 1);
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//if (shouldAccountServerID == AccountServerUtils.GetAppID())
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//{
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// return false;
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//}
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//MessageData messageData = new MessageData();
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//messageData.Header.Type = packet.MsgID;
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//messageData.Header.Length = 0;
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//messageData.Header.ObjectID = packet.ObjectID;
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//messageData.Header.ServerID = 0;
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//bool bRet = ProtoPackerFactory.Instance.GetProtoCSStructPacker().PackMessage(ref accountAuthReq, ref messageData);
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//if (bRet == false)
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//{
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// //
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// TraceLog.Error("AccountServerRoute.CheckAndRouteLoginReq PackMessage iID {0}", packet.ObjectID);
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// return true;
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//}
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//TraceLog.Debug("AccountServerRoute.CheckAndRouteLoginReq session {0} accountType {1} accountID {2} route to AccountServer {3}"
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// , playerSession.SessionID
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// , accountAuthReq.Account.AccountType
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// , accountID
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// , ServerIDUtils.IDToString(shouldAccountServerID));
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//GateService.RouteBackEndServer(AccountServerUtils.GetApp().GetCluster()
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// , playerSession.GateServerID
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// , playerSession.SessionID
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// , messageData
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// , shouldAccountServerID);
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////路由到别的服务器去,这个session没有用了,删除
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//AccountServerUtils.GetPlayerTableOp().RemoveSession(playerSession.SessionID);
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//return true;
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}
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}
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}
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